[quake3] SDL input (was new binaries and new mirrors)
Erik K.
erik at insectenboek.nl
Tue May 6 03:22:27 EDT 2008
Even though the discussion seems to have gone bad, the 'troll' (?) does
have a point. SDL input is really a step back (for now). On windows at
least, it's very unsmooth. Usually casual gamers don't notice it, only
the somewhat more competative seasoned gamers. Would it really be *that*
troublesome to add the old input code again (as an OPTION)? Untill SDL
matures that is? It really is a big problem imo to not have smooth
input. The experienced gamers notice it and don't want to use SDL input.
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