[quake3] new binaries and new mirrors
Dirk
noisyb at gmx.net
Mon May 5 23:27:19 EDT 2008
Zachary wrote:
>
> On May 5, 2008, at 6:27 PM, Dirk wrote:
>
>> I think I can troll harder than I did in the last mails.
>>
>> Actually I wanted to give some /constructive/ criticism by suggesting
>> that maintaining only ~1kByte of additional code (the original mouse
>> input code everyone is used to) would give developers of games based
>> on ioq3 and players a /choice/.
>
> I'm not flipping the project back to the stone age of
> straight-directinput or whatever simply to satiate a whining proxy
> troll and his buddies/shell accounts from the OA forums.
I suggested to make it /optional/. To give people a /choice/.
>>
>>
>> Instead you get in your own way that this can't be done because /I/
>> suggested it.
>
> Not at all, if you had a /good/ idea, I'd be interested in it. All you
> do is motivate me to ignore any similar suggestions because they
> probably originate from you or
> other proxy trolls who waste ioquake3 time, well formatted e-mail or
> not, trolling is trolling, and you can use whatever style you want when
> attempting to hijack ioq3's main
> discussion list.
>
>> Do I really need to post the same suggestion with another mailing list
>> account so you, the ioq3 team, can add the old mouse input as option
>> again without losing face?
>
> No thanks, I'm probably going to move this list to lists.ioquake.org so
> I can ban you quicker.
>
> Please do think about the problem and come up with a real solution on
> the SDL bug tracker or mailing list if you have one. SDL isn't being
> pulled unless I can have
> at least fifteen ponies. Or a brand new mustang, the shelby cobra
> variant if you will.
Are you suggesting to add the code for original id tech 3 mouse input
into libSDL...?
You mean in the sense of
SDL_Init(SDL_INIT_QUAKE3MOUSE) ????
Now you made me speechless... respect... :o
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