[quake3] new binaries and new mirrors

Dirk noisyb at gmx.net
Mon May 5 23:27:19 EDT 2008


Zachary wrote:
> 
> On May 5, 2008, at 6:27 PM, Dirk wrote:
> 
>> I think I can troll harder than I did in the last mails.
>>
>> Actually I wanted to give some /constructive/ criticism by suggesting 
>> that maintaining only ~1kByte of additional code (the original mouse 
>> input code everyone is used to) would give developers of games based 
>> on ioq3 and players a /choice/.
> 
> I'm not flipping the project back to the stone age of 
> straight-directinput or whatever simply to satiate a whining  proxy 
> troll and his buddies/shell accounts from the OA forums.

I suggested to make it /optional/. To give people a /choice/.

>>
>>
>> Instead you get in your own way that this can't be done because /I/ 
>> suggested it.
> 
> Not at all, if you had a /good/ idea, I'd be interested in it. All you 
> do is motivate me to ignore any similar suggestions because they 
> probably originate from you or
> other proxy trolls who waste ioquake3 time, well formatted e-mail or 
> not, trolling is trolling, and you can use whatever style you want when 
> attempting to hijack ioq3's main
> discussion list.
> 
>> Do I really need to post the same suggestion with another mailing list 
>> account so you, the ioq3 team, can add the old mouse input as option 
>> again without losing face?
> 
> No thanks, I'm probably going to move this list to lists.ioquake.org so 
> I can ban you quicker.
> 
> Please do think about the problem and come up with a real solution on 
> the SDL bug tracker or mailing list if you have one. SDL isn't being 
> pulled unless I can have
> at least fifteen ponies. Or a brand new mustang, the shelby cobra 
> variant if you will.

Are you suggesting to add the code for original id tech 3 mouse input 
into libSDL...?

You mean in the sense of

SDL_Init(SDL_INIT_QUAKE3MOUSE) ????

Now you made me speechless... respect... :o



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