[quake3] GUID & game statistics purpose
EscapedTurkey
escapedturkey at gmail.com
Wed Mar 19 15:18:03 EDT 2008
What will prevent the client from simply resetting or clearing his/her
key and starting over? Is the GUID based on the client's hardware somehow?
Bruce Kingsbury wrote:
> Speaking of GUID.. a friend of mine (at my request) is working on a
> secure GUID patch for Tremulous (and he's apparently designed the patch
> in a way that it can be ported to any game)
>
> Admin GUID's can optionally be associated with a public key on the
> server. At connection the server and client will launch a separate
> 'authentication' thread ..The server immediately sets verifiable GUID's
> to XXXX and sends a cryptographic challenge to the client, the client
> signs and returns it at which time the server set the GUID back and
> flags it as 'verified'. This is (IMHO) a much better solution than TJW's
> 'different GUID on every server' -- You can have the same GUID and
> public key everywhere, but a hostile server owner or network sniffer
> can't use that to pretend to be you on other servers.
>
> I tried to design the scheme to be backward-compatible too. Older
> servers don't send the challenge and the new client behaves as normal.
> Older clients can continue to use an unverified GUID, server owners can
> decide if they want only verifiable GUID's to have admin.
>
> I'm not sure how we're handling the initial key generation and exchange
> yet, I'll have to ask James. It probably won't be automatic unless he's
> found a way of doing that too..
>
>
> On 19/03/2008, *G* <bougard.g at gmail.com <mailto:bougard.g at gmail.com>> wrote:
>
> Thank you for your response.
>
> I checked it a little and it looks pretty. I will review it in depth
> before hacking VSP.
>
> Le dimanche 16 mars 2008 à 12:46 +0000, Ben Millwood a écrit :
>
> > I believe tremstats (http://www.dasprids.de/programs/tremstats)
> > recently added GUID tracking.
> >
> > On Sun, Mar 16, 2008 at 10:39 AM, G <bougard.g at gmail.com
> <mailto:bougard.g at gmail.com>> wrote:
> > Hi,
> >
> > just to be consistent with the enhancement I just propose
> (see
> > https://bugzilla.icculus.org/show_bug.cgi?id=3570).
> >
> > I know about and I hacked a little VSP to support Smokin'Guns
> > (previously known as WesternQ3). That product can support
> > players GUID
> > and I need some little work to let it support GUID for Q3.
> > Also I think
> > VSP is not intended to be hacked as its code is obfuscated...
> > but I did
> > not found any legal mention about that.
> >
> > So just few questions before I lost my time ;P : do you know
> > about
> > product managing game statistics with GUID support ? Did such
> > a kind of
> > work still have been done for any kind of Q3 mod ?
> >
> > Thanks all
> >
> >
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>
>
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