[quake3] Quake 3 Raytracing Patch

Daniel Lord daniel at brightfire.com
Thu Mar 6 18:35:11 EST 2008


Tony,
Thanks for the tip. I was just going to cut out that line but I like you
idea better.
Got to love UNIX tools.

Patch seems to have succeeded now to compile. <fingers crossed>

On 3/6/08, Daniel Lord <daniel at brightfire.com> wrote:
>
> It patched quite a few of the files. The last successful patch was of:
> code/rapido/matrix.h
>
>
> it chokes on code/rapido/src/packet.h and the line is a blank one ("+").
> It is possible there is a non-printable ASCII character in there of
> something.
> I'll keep investigating but I am not a patch expert by any means.
>
>
> Below is the section it chokes on  and I have marked the line stating
> CHOKES HERE.
>
>
> +#ifdef RECORDRAYSTATS
> + struct
> + {
> + int visitedInnerNodes, visitedLeaves;
> + int intersectedTriangles;
> + } staticStats, dynamicStats;
> +#endif
> +
> + inline packet(ray *rays) : triangle4(NoHit4), distance4(Infinity4)
> + {
> + for(int i = 0; i < 4; ++i) this->rays[i] = rays + i;
> +   <<<<<========== CHOKES HERE line number 10565
> +#ifdef SHUFFLERAYDATA
> + __m128 xy10 = _mm_setzero_ps(), zw10 = _mm_setzero_ps();
> + __m128 xy32 = _mm_setzero_ps(), zw32 = _mm_setzero_ps();
> + xy10 = _mm_loadl_pi(xy10, (__m64 *)&rays[0].origin.x);
> + zw10 = _mm_loadl_pi(zw10, (__m64 *)&rays[0].origin.z);
>
>
> On 3/6/08, Stephan Reiter <stephan.reiter at gmail.com> wrote:
> >
> >  Hmm, that's odd. I added the new files with "svn add" and then
> > execuated a "svn diff" to create the patch.
> >
> > Should have worked, I guess ... Any ideas about what might be wrong?
> > Stephan
> >
> > Am 06.03.2008 um 22:44 schrieb Daniel Lord:
> >
> > Had a few minutes on my hands so I tried it:
> >
> > Error: "patch: *** malformed patch at line 10565:"
> >
> >
> > Didn't get too far ;-)
> >
> > Daniel
> >
> > On 3/6/08, Stephan Reiter <stephan.reiter at gmail.com> wrote:
> > >
> > > I've fetched the latest revision of ioquake3 (1270) and embedded the
> > > raytracer. You can download a patch here:
> > > http://myfreefilehosting.com/f/129de03d75_0.08MB
> > >
> > > Please note the following:
> > > 1. Before compiling the engine go to code/renderer/rapido and compile
> > > the
> > > raytracing library first. Maybe someone can modify the
> > > ioquake3-makefile to
> > > take care of this automatically.
> > > 2. This has been tested only on a Ubuntu 64-bit system. There will
> > > most
> > > certainly be bugs on other platforms (I didn't come around to testing
> > > this
> > > on my Mac as I wanted it to get out asap), if you manage to compile
> > > it, that
> > > is ...
> > > 3. The raytracing library 'Rapido' is still incomplete. I've also
> > > removed
> > > some features that aren't required for this project.
> > > 4. You'll notice that several other things are still missing, e.g.
> > > lightmap
> > > support or some entity shading related things ...
> > >
> > > I hope I didn't forget any files when building the patch. In case
> > > you're
> > > experiencing problems compiling the code, please send me a message.
> > >
> > > Some screenshot goodness:
> > > http://picasaweb.google.de/stephan.reiter/IoQuake3Raytraced
> > >
> > > Looking forward to hearing from the brave that try this, :-)
> > > Stephan
> > >
> > >
> > > ---
> > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
> > >
> > >
> > >
> >
> >
> > --
> > Some people building C++/Obj-C code on OS X with Xcode and who have a
> > problem to solve think: "I know, I'll use the Boost Libraries". Now they
> > have two problems--three if they are planning on using Boost for regular
> > expressions.
> >
> >
> >
> >
>
>
>
> --
> Some people building C++/Obj-C code on OS X with Xcode and who have a
> problem to solve think: "I know, I'll use the Boost Libraries". Now they
> have two problems--three if they are planning on using Boost for regular
> expressions.
>



-- 
Some people building C++/Obj-C code on OS X with Xcode and who have a
problem to solve think: "I know, I'll use the Boost Libraries". Now they
have two problems--three if they are planning on using Boost for regular
expressions.
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