[quake3] Quake 3 Raytracing Patch

Stephan Reiter stephan.reiter at gmail.com
Thu Mar 6 17:00:15 EST 2008


Hmm, that's odd. I added the new files with "svn add" and then  
execuated a "svn diff" to create the patch.

Should have worked, I guess ... Any ideas about what might be wrong?
Stephan

Am 06.03.2008 um 22:44 schrieb Daniel Lord:

> Had a few minutes on my hands so I tried it:
>
>
> Error: "patch: *** malformed patch at line 10565:"
>
> Didn't get too far ;-)
>
> Daniel
>
> On 3/6/08, Stephan Reiter <stephan.reiter at gmail.com> wrote:
> I've fetched the latest revision of ioquake3 (1270) and embedded the
> raytracer. You can download a patch here:
> http://myfreefilehosting.com/f/129de03d75_0.08MB
>
> Please note the following:
> 1. Before compiling the engine go to code/renderer/rapido and  
> compile the
> raytracing library first. Maybe someone can modify the ioquake3- 
> makefile to
> take care of this automatically.
> 2. This has been tested only on a Ubuntu 64-bit system. There will  
> most
> certainly be bugs on other platforms (I didn't come around to  
> testing this
> on my Mac as I wanted it to get out asap), if you manage to compile  
> it, that
> is ...
> 3. The raytracing library 'Rapido' is still incomplete. I've also  
> removed
> some features that aren't required for this project.
> 4. You'll notice that several other things are still missing, e.g.  
> lightmap
> support or some entity shading related things ...
>
> I hope I didn't forget any files when building the patch. In case  
> you're
> experiencing problems compiling the code, please send me a message.
>
> Some screenshot goodness:
> http://picasaweb.google.de/stephan.reiter/IoQuake3Raytraced
>
> Looking forward to hearing from the brave that try this, :-)
> Stephan
>
>
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>
>
>
>
> -- 
> Some people building C++/Obj-C code on OS X with Xcode and who have  
> a problem to solve think: "I know, I'll use the Boost Libraries".  
> Now they have two problems--three if they are planning on using  
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