[quake3] ioq3 1.35?

Zachary Slater zakk at timedoctor.org
Wed Jan 9 15:38:06 EST 2008


monk at rq3.com wrote:
> Aw, I always thought it was a way to get the engine kind of more situated
> for a console port.  Split-screen gaming is not an uncommon feature for
> that genre and with stuff like the old Dreamcast homebrew scene, I figured
> that was the leaning.  Oh well!

Yes, I would like it, however it is unrealistic at this time to ever 
expect it to appear unless someone wants to volunteer to code it.

More realistic is out of the box dual stick gamepad support.


> The engine doesn't really have anywhere else to go besides bugfixing a few
> things, I guess.  Everything else is probably a feature enhancement.
> 
> Still, what's left that needs to be taken care of before ioq3 1.35 sees an
> official release?
> 
> Monk.
> 
> p.s. the multi-keyboard and mouse is more feasible now in the USB age than


http://icculus.org/manymouse/


-- 
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com



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