From tjw at webteam.net Thu Jan 3 11:27:44 2008 From: tjw at webteam.net (Tony J. White) Date: Thu, 3 Jan 2008 10:27:44 -0600 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> Message-ID: <20080103162743.GK8128@morbo.webteam.net> On Mon, Dec 31, 2007 at 11:00:13PM +0000, Adam Mercer wrote: > On Dec 31, 2007 12:35 PM, Adam Mercer wrote: > > > DED_CC code/server/sv_bot.c > > In file included from code/server/../qcommon/q_shared.h:102, > > from code/server/server.h:24, > > from code/server/sv_bot.c:24: > > /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/stdarg.h:5:2: error: > > #error "This header only supports __MWERKS__." Can you try the latest SVN? -Tony From daniel at brightfire.com Thu Jan 3 11:31:23 2008 From: daniel at brightfire.com (Daniel Lord) Date: Thu, 3 Jan 2008 08:31:23 -0800 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <20080103162743.GK8128@morbo.webteam.net> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> Message-ID: <2ad40b840801030831w6e19b0cbt3d9d1d65e3026165@mail.gmail.com> Tony, Can the latest SVN release be compiled with the 10.4u SDK yet? I am on Leopard and 10.3.9 is as far back as I can go and I'd prefer not to even go back that far. Daniel On 1/3/08, Tony J. White wrote: > On Mon, Dec 31, 2007 at 11:00:13PM +0000, Adam Mercer wrote: > > On Dec 31, 2007 12:35 PM, Adam Mercer wrote: > > > > > DED_CC code/server/sv_bot.c > > > In file included from code/server/../qcommon/q_shared.h:102, > > > from code/server/server.h:24, > > > from code/server/sv_bot.c:24: > > > /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/stdarg.h:5:2: error: > > > #error "This header only supports __MWERKS__." > > Can you try the latest SVN? > > -Tony > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From tjw at webteam.net Thu Jan 3 11:49:49 2008 From: tjw at webteam.net (Tony J. White) Date: Thu, 3 Jan 2008 10:49:49 -0600 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <2ad40b840801030831w6e19b0cbt3d9d1d65e3026165@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <2ad40b840801030831w6e19b0cbt3d9d1d65e3026165@mail.gmail.com> Message-ID: <20080103164949.GL8128@morbo.webteam.net> On Thu, Jan 03, 2008 at 08:31:23AM -0800, Daniel Lord wrote: > Can the latest SVN release be compiled with the 10.4u SDK yet? > I am on Leopard and 10.3.9 is as far back as I can go and I'd prefer > not to even go back that far. Yes, you can build against 10.4u only. This is what will happen if you are building on Leopard and/or don't have the 10.2.8 and 10.3.9 SDKs installed. If building on Tiger and you have those SDKs installed, the resulting client binary should work on all 10.2, 10.3, 10.4, and 10.5 systems. The bundled ioq3ded.ub binary should work on all 10.3, 10.4, and 10.5 systems, but not 10.2. -Tony > > Daniel > > On 1/3/08, Tony J. White wrote: > > On Mon, Dec 31, 2007 at 11:00:13PM +0000, Adam Mercer wrote: > > > On Dec 31, 2007 12:35 PM, Adam Mercer wrote: > > > > > > > DED_CC code/server/sv_bot.c > > > > In file included from code/server/../qcommon/q_shared.h:102, > > > > from code/server/server.h:24, > > > > from code/server/sv_bot.c:24: > > > > /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/stdarg.h:5:2: error: > > > > #error "This header only supports __MWERKS__." > > > > Can you try the latest SVN? > > > > -Tony > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > From daniel at brightfire.com Thu Jan 3 12:18:23 2008 From: daniel at brightfire.com (Daniel Lord) Date: Thu, 3 Jan 2008 09:18:23 -0800 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <20080103164949.GL8128@morbo.webteam.net> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <2ad40b840801030831w6e19b0cbt3d9d1d65e3026165@mail.gmail.com> <20080103164949.GL8128@morbo.webteam.net> Message-ID: <2ad40b840801030918v161c9d12yb9cfef4921061bea@mail.gmail.com> Got it. The reason I asked is that for a long time one couldn't build on 10.4u for a universal binary (or so I was led to believe). It was you who hacked the source, I believe, to create the published binary. But I wasn't aware your changes had been committed to the trunk. SO now, if I understand you, they or some else's have been. Cool. Thanks. On 1/3/08, Tony J. White wrote: > On Thu, Jan 03, 2008 at 08:31:23AM -0800, Daniel Lord wrote: > > Can the latest SVN release be compiled with the 10.4u SDK yet? > > I am on Leopard and 10.3.9 is as far back as I can go and I'd prefer > > not to even go back that far. > > Yes, you can build against 10.4u only. This is what will happen if you > are building on Leopard and/or don't have the 10.2.8 and 10.3.9 SDKs > installed. > > If building on Tiger and you have those SDKs installed, the resulting > client binary should work on all 10.2, 10.3, 10.4, and 10.5 systems. > The bundled ioq3ded.ub binary should work on all 10.3, 10.4, and 10.5 > systems, but not 10.2. > > -Tony > > > > > Daniel > > > > On 1/3/08, Tony J. White wrote: > > > On Mon, Dec 31, 2007 at 11:00:13PM +0000, Adam Mercer wrote: > > > > On Dec 31, 2007 12:35 PM, Adam Mercer wrote: > > > > > > > > > DED_CC code/server/sv_bot.c > > > > > In file included from code/server/../qcommon/q_shared.h:102, > > > > > from code/server/server.h:24, > > > > > from code/server/sv_bot.c:24: > > > > > /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/stdarg.h:5:2: error: > > > > > #error "This header only supports __MWERKS__." > > > > > > Can you try the latest SVN? > > > > > > -Tony > > > > > > --- > > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > > > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From ramercer at gmail.com Fri Jan 4 12:49:22 2008 From: ramercer at gmail.com (Adam Mercer) Date: Fri, 4 Jan 2008 12:49:22 -0500 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <20080103162743.GK8128@morbo.webteam.net> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> Message-ID: <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> On Jan 3, 2008 11:27 AM, Tony J. White wrote: > Can you try the latest SVN? Just tried r1248 and that builds without issue, thanks. Cheers Adam From daniel at brightfire.com Fri Jan 4 17:24:06 2008 From: daniel at brightfire.com (Daniel Lord) Date: Fri, 4 Jan 2008 14:24:06 -0800 Subject: [quake3] Re: [quake3-commits] r1243 - trunk In-Reply-To: <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> Message-ID: <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> I was able to compile it successfully as well seems to run fine on a quick test. OS X 10.5.1 Leopard XCode 3.0 SDL 1.2 Mac Pro Quad-core 13GB ATI 1900X 512MB DDR3VRAM On 1/4/08, Adam Mercer wrote: > On Jan 3, 2008 11:27 AM, Tony J. White wrote: > > > Can you try the latest SVN? > > Just tried r1248 and that builds without issue, thanks. > > Cheers > > Adam > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From monk at rq3.com Tue Jan 8 19:59:05 2008 From: monk at rq3.com (monk at rq3.com) Date: Tue, 8 Jan 2008 17:59:05 -0700 (MST) Subject: ioq3 1.35? In-Reply-To: <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> Message-ID: <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> So what needs to be done before 1.35 is officially built and released? Looks like it's now running on the most platforms ever. Just a few hangups about the bot library on Solaris and QVM compatibility on linux PPC and 64-bit intel? Or something to that effect. I see 48 open bugs in bugzilla which seems pretty good as only few of them seem like showstoppers or critical bugs that crash ioq3 and melt your CPU. There's no real ioq3 roadmap anymore that I can see, but from what I remember the main additional features were ipv6 (which was made and due to be revisited after unix and win net code got merged, which it did?) and 4-player split-screen, which would be awesome if someone ported ioq3 to Dreamcast or some other console. I think DC has both a NetBSD port and a Linux port of some type, so it might be feasible if the hardware is powerful enough. Other than that I can't think of why you'd want 4-player on a PC; just doesn't seem social enough (versus a couch and TV) nor have the proper controller support (4 mice and keyboards versus 4 gamepads?). It seems like people are running out of bugs to fix, unless ioq3 is ported to some new OS's or architectures? Anyway, I'm just curious. It seems like a ton of work has been done in the last few months to expand the compatible OS/hardware base and squash some of the few bugs that remained. Last public releases were svn 850-950-ish on the ioq3 website. A 1.35 seems like it'd give projects a solid place to sync to, codewise. Seems psychologically more soothing somehow than 1.34 r1252. Monk. From zakk at timedoctor.org Tue Jan 8 20:08:08 2008 From: zakk at timedoctor.org (Zachary Slater) Date: Tue, 08 Jan 2008 17:08:08 -0800 Subject: [quake3] ioq3 1.35? In-Reply-To: <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> Message-ID: <47841E78.5030502@timedoctor.org> monk at rq3.com wrote: > There's no real ioq3 roadmap anymore that I can see, but from what I > remember the main additional features were ipv6 (which was made and due to > be revisited after unix and win net code got merged, which it did?) and > 4-player split-screen, which would be awesome if someone ported ioq3 to > Dreamcast or some other console. I think DC has both a NetBSD port and a > Linux port of some type, so it might be feasible if the hardware is > powerful enough. Other than that I can't think of why you'd want 4-player > on a PC; just doesn't seem social enough (versus a couch and TV) nor have > the proper controller support (4 mice and keyboards versus 4 gamepads?). > 4-player split screen always has been a joke. -- - Zachary J. Slater zakk at timedoctor.org zacharyslater at gmail.com From jorgepblank at gmail.com Tue Jan 8 20:09:34 2008 From: jorgepblank at gmail.com (=?ISO-8859-1?Q?Jorge_Pe=F1a?=) Date: Tue, 8 Jan 2008 17:09:34 -0800 Subject: [quake3] ioq3 1.35? In-Reply-To: <47841E78.5030502@timedoctor.org> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> <47841E78.5030502@timedoctor.org> Message-ID: <28406b400801081709g76f58ec0v9f887933256abc7c@mail.gmail.com> Haha that's what I thought. On Jan 8, 2008 5:08 PM, Zachary Slater wrote: > monk at rq3.com wrote: > > There's no real ioq3 roadmap anymore that I can see, but from what I > > remember the main additional features were ipv6 (which was made and due > to > > be revisited after unix and win net code got merged, which it did?) and > > 4-player split-screen, which would be awesome if someone ported ioq3 to > > Dreamcast or some other console. I think DC has both a NetBSD port and > a > > Linux port of some type, so it might be feasible if the hardware is > > powerful enough. Other than that I can't think of why you'd want > 4-player > > on a PC; just doesn't seem social enough (versus a couch and TV) nor > have > > the proper controller support (4 mice and keyboards versus 4 gamepads?). > > > > 4-player split screen always has been a joke. > > -- > - Zachary J. Slater > zakk at timedoctor.org > zacharyslater at gmail.com > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From linuxmanmikec at gmail.com Tue Jan 8 23:20:25 2008 From: linuxmanmikec at gmail.com (LinuxManMikeC) Date: Tue, 8 Jan 2008 23:20:25 -0500 Subject: [quake3] ioq3 1.35? In-Reply-To: <28406b400801081709g76f58ec0v9f887933256abc7c@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> <47841E78.5030502@timedoctor.org> <28406b400801081709g76f58ec0v9f887933256abc7c@mail.gmail.com> Message-ID: <4561ec380801082020q4256613aq5ba1707d6ad573c5@mail.gmail.com> If media PCs became more prevalent I think 4 player split screen would be a rather cool and useful feature. As for controller issues, you could easily have 4 keyboard/mice sets (USB or Bluetooth). Besides, most people who game in front of a TV are used to gamepads. I am not familiar enough with the code base to know whether its feasible to even attempt, so it could still be quite the joke. Anyway, if it never gets done it won't bother me in the least. I prefer playing an FPS with a high-res display and my keyboard and mouse. Just my 2 cents. And now back to studying 3D programming... On Jan 8, 2008 8:09 PM, Jorge Pe?a wrote: > Haha that's what I thought. > > > > On Jan 8, 2008 5:08 PM, Zachary Slater wrote: > > > > monk at rq3.com wrote: > > > There's no real ioq3 roadmap anymore that I can see, but from what I > > > remember the main additional features were ipv6 (which was made and due > to > > > be revisited after unix and win net code got merged, which it did?) and > > > 4-player split-screen, which would be awesome if someone ported ioq3 to > > > Dreamcast or some other console. I think DC has both a NetBSD port and > a > > > Linux port of some type, so it might be feasible if the hardware is > > > powerful enough. Other than that I can't think of why you'd want > 4-player > > > on a PC; just doesn't seem social enough (versus a couch and TV) nor > have > > > the proper controller support (4 mice and keyboards versus 4 gamepads?). > > > > > > > 4-player split screen always has been a joke. > > > > -- > > - Zachary J. Slater > > zakk at timedoctor.org > > zacharyslater at gmail.com > > > > > > > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > From monk at rq3.com Tue Jan 8 23:55:04 2008 From: monk at rq3.com (monk at rq3.com) Date: Tue, 8 Jan 2008 21:55:04 -0700 (MST) Subject: [quake3] ioq3 1.35? In-Reply-To: <4561ec380801082020q4256613aq5ba1707d6ad573c5@mail.gmail.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> <47841E78.5030502@timedoctor.org> <28406b400801081709g76f58ec0v9f887933256abc7c@mail.gmail.com> <4561ec380801082020q4256613aq5ba1707d6ad573c5@mail.gmail.com> Message-ID: <13088.64.81.110.18.1199854504.squirrel@mail.rq3.com> Aw, I always thought it was a way to get the engine kind of more situated for a console port. Split-screen gaming is not an uncommon feature for that genre and with stuff like the old Dreamcast homebrew scene, I figured that was the leaning. Oh well! So the only additional feature would be ip6 which is mostly done? The engine doesn't really have anywhere else to go besides bugfixing a few things, I guess. Everything else is probably a feature enhancement. Still, what's left that needs to be taken care of before ioq3 1.35 sees an official release? Monk. p.s. the multi-keyboard and mouse is more feasible now in the USB age than it was back in the day when Q3 came out, I agree, but the space required for a computer setup with a screen that is typically smaller than a TV, well... Seems impractical. As for the controls, I guess I could dig out my copy of Q3A for dreamcast and see how they handled that. Heck, even Unreal Tournament made it to that thing... From zakk at timedoctor.org Wed Jan 9 15:38:06 2008 From: zakk at timedoctor.org (Zachary Slater) Date: Wed, 09 Jan 2008 12:38:06 -0800 Subject: [quake3] ioq3 1.35? In-Reply-To: <13088.64.81.110.18.1199854504.squirrel@mail.rq3.com> References: <20071231034736.21708.qmail@icculus.org> <799406d60712310435j1aeeac1fgdc476cef696daef9@mail.gmail.com> <799406d60712311500u37684aceo4193de32e183f225@mail.gmail.com> <20080103162743.GK8128@morbo.webteam.net> <799406d60801040949s5ea69293q794d83e999b09431@mail.gmail.com> <2ad40b840801041424i4c3e0354g7a2625086aee991@mail.gmail.com> <59627.63.150.173.150.1199840345.squirrel@mail.rq3.com> <47841E78.5030502@timedoctor.org> <28406b400801081709g76f58ec0v9f887933256abc7c@mail.gmail.com> <4561ec380801082020q4256613aq5ba1707d6ad573c5@mail.gmail.com> <13088.64.81.110.18.1199854504.squirrel@mail.rq3.com> Message-ID: <478530AE.1030900@timedoctor.org> monk at rq3.com wrote: > Aw, I always thought it was a way to get the engine kind of more situated > for a console port. Split-screen gaming is not an uncommon feature for > that genre and with stuff like the old Dreamcast homebrew scene, I figured > that was the leaning. Oh well! Yes, I would like it, however it is unrealistic at this time to ever expect it to appear unless someone wants to volunteer to code it. More realistic is out of the box dual stick gamepad support. > The engine doesn't really have anywhere else to go besides bugfixing a few > things, I guess. Everything else is probably a feature enhancement. > > Still, what's left that needs to be taken care of before ioq3 1.35 sees an > official release? > > Monk. > > p.s. the multi-keyboard and mouse is more feasible now in the USB age than http://icculus.org/manymouse/ -- - Zachary J. Slater zakk at timedoctor.org zacharyslater at gmail.com