[quake3] on the fly replacement of textures
thing
thing at groundplan.com
Sun Apr 27 08:38:21 EDT 2008
Hi,
There is a way for mappers to change a texture within the game while
playing, although it is quite limited. It has been a long time but if
memory serves me correctly you can use func_static. Target this with a
trigger and your away. So it might be worth looking at the func_static
code ...
It was a *long* time ago now that I did this but I definitely had it
working :)
Cheers,
Tim
Gottfried Haider wrote:
> Hello all,
>
>
> I've been thinking about using ioquake3 as framework for a university
> project that I am doing.. while I have some knowledge in coding C, I was
> not really into FPS at that time, so please excuse my ignorance.
>
> Is there already a possibility to replace textures of level objects on
> the fly, with image files being read from the file system? If not, would
> you think this is feasible to do? (maybe some pointers in the source to
> start from?)
>
>
> Please CC me as I might have unsubscribed from the list..
>
> thanks|have a nice day
> Gottfried
>
>
>
> ---
> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
>
>
>
>
More information about the quake3
mailing list