[quake3] on the fly replacement of textures

James Munro audiocheese at gmail.com
Sun Apr 27 08:11:07 EDT 2008


I think there is a program called TexMod or similar that allows you to do
exactly this with DX9 games and programs. If you wanted to do this with
ioquake3 however, I wonder, can you simply change the texture pointers
currently in memory?

Regards,

James

On Sun, Apr 27, 2008 at 11:57 AM, Gottfried Haider <
gottfried.haider at gmail.com> wrote:

> Hello all,
>
>
> I've been thinking about using ioquake3 as framework for a university
> project that I am doing.. while I have some knowledge in coding C, I was
> not really into FPS at that time, so please excuse my ignorance.
>
> Is there already a possibility to replace textures of level objects on
> the fly, with image files being read from the file system? If not, would
> you think this is feasible to do? (maybe some pointers in the source to
> start from?)
>
>
> Please CC me as I might have unsubscribed from the list..
>
> thanks|have a nice day
> Gottfried
>
>
>
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