[quake3] Full screenshot from POV?

JP LeBreton vectorpoem at gmail.com
Fri Apr 25 12:24:10 EDT 2008


Tigger wrote:
> Any tips?

Old, and software renderer-only, but:

http://wouter.fov120.com/gfxengine/fisheyequake/

I'd still like to see this done with an engine like Q3 but it sounds 
like the technique it uses isn't easy to integrate with 3D acceleration.



More information about the quake3 mailing list