[quake3] Full screenshot from POV?

James Munro audiocheese at gmail.com
Fri Apr 25 07:12:38 EDT 2008


Interesting, you say there's distortion from turning 90 degrees, are you
doing this in code and is it something that a little Photoshop stitching
couldn't fix? Failing that I guess the solution lies in FOV tinkering...

Regards,

James

On Fri, Apr 25, 2008 at 11:54 AM, Tigger <tigger at lvlworld.com> wrote:

> Is it at all possible to get a 'full' screen shot. By this I mean
> something like an environment map cube shot from the current player
> position (4 shots that line up horizontally plus one above and one
> below). A full panoramic shot would be fine as well if that was
> possible.
>
> I've experimented with cg_fov 90 and 'turning' (about) 90 degrees
> and taking another, but this produces distortion. Also tried cg_fov 160
> and re-shaping the results, but this is not a good approach or result
> either.
>
> Any tips?
>
> -Tig
>
>
>
>
>
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