[quake3] iPhone

Christopher Bunting cbunting99 at gmail.com
Wed Apr 23 19:29:37 EDT 2008


Quake 3 has already been ported to iPhone..

http://gizmodo.com/376536/quake-3-arena-ported-to-iphone-let-the-networked-games-commence

Rewriting the graphics to support the apple accelerometer functions isn't
that hard. Any knowledgable game programmer can or should be able to do it.
But replicating the quake multiplayer functions is what will give the most
trouble.

>>I think the official apple SDK  might be incompatible with ioquake3's
GPLv2 license.

Doesn't matter, ioQuake3 still follows the original Quake 3 GPL License.
ioQuake 3 can't impose something else on top so if you can legally do it for
Quake 3 and Apple SDK, you can do it with ioQuake 3 as well although Quake 3
would be a better choice to start with.
I am NOT a troll. What you all do now with ioQuake3 has just been done Q3
over the past 8 years.

Chris
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