[quake3] Implementing VMs for other architectures: what's involved?
Stephan Reiter
stephan.reiter at gmail.com
Sun Apr 20 13:27:48 EDT 2008
I'm using the LLVM in my raytracing patch, which should provide for a good starting point for anyone willing to work on this.
Stephan
----- Original Message -----
From: Matt Turner
To: quake3 at icculus.org
Sent: Sunday, April 20, 2008 7:13 PM
Subject: Re: [quake3] Implementing VMs for other architectures: what's involved?
On Sun, Apr 20, 2008 at 5:13 AM, Ben Noordhuis <bnoordhuis at gmail.com> wrote:
Matt, does this help? http://icculus.org/~phaethon/q3mc/q3vm_specs.html
That looks excellent. Thanks!
I certainly like the idea of LLVM though. I assume that by implementing the VM using LLVM, we would remove the need for the existing x86[-64] and PPC VMs and therefore would provide a single common code path.
Anyone interested in tackling this?
Matt Turner
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