[quake3] Supported protocols

Stephan Reiter stephan.reiter at gmail.com
Sat Apr 19 13:10:00 EDT 2008


If you try to connect with an old 1.17 client to a new 1.32 server you will be dropped because the protocol versions don't match. Rest assured that the Q3 engine only supports a single version of the protocol. The version number is only transmitted to allow checks if both the client and the server "speak the same language".
  ----- Original Message ----- 
  From: Christopher Bunting 
  To: quake3 at icculus.org 
  Sent: Saturday, April 19, 2008 7:01 PM
  Subject: Re: [quake3] Supported protocols


  Hello,

  You asked what protocals were supported. They are all supported. What I mentioned was a suggestion simply because if you are using version 1.32 source, then you still have support for the 1.17 protocal.. But you won't be telling the server that unless you specify which version. 

  Chris


  On Sat, Apr 19, 2008 at 12:18 PM, Stephan Reiter <stephan.reiter at gmail.com> wrote:

    Ah, I think I didn't express myself clearly when I wrote that. I was refering to Chris' suggestion when I suggested that trying "that" was pointless, as in changing PROTOCOL_VERSION and hoping that it works.

    Of course Id used the version to distinguish between versions of the protocol and give informative error messages when there's a mismatch. That's pretty much the standard approach to this sort of problem.

    Stephan

    ----- Original Message ----- From: "LinuxManMikeC" <linuxmanmikec at gmail.com>
    To: <quake3 at icculus.org>
    Sent: Saturday, April 19, 2008 4:52 PM 

    Subject: Re: [quake3] Supported protocols



      Unless he's worked with a Licensed copy of the 1.17 source, Chris has
      only the SDK to compare to.  There is still the rest of the engine
      where changes could have been made that affect the protocol.  One
      obvious change I could point out is when they released Team Arena.
      Before that it was bug fixes.

      Stephan, just letting the changes in the protocol allow a session to
      blow up is very bad software design.  There is no guarantee it will
      blow up immediately upon encounter of a discrepancy.  It would
      probably keep going for a while with corrupted data and then fail with
      no explanation, all while ruining the game for everyone else.  With
      the version identifier, you have something to test for.  I wouldn't
      expect id to be incrementing protocol versions without good reason.
      One reason I can think of (and agree with) for incrementing the
      version without obvious changes to the protocol is to push critical
      bug fixes on the users.  Users don't often think or care about bug
      fixes, so make them care.

      Mike

      On Sat, Apr 19, 2008 at 3:13 AM, Stephan Reiter
      <stephan.reiter at gmail.com> wrote:



        What sense would it make for id to change this definition and not modify any
        headers or networking functions? Trying this is pointless in my opinion ...
        Even if it worked for a while, I'm sure that at some point discrepancies
        would crop up and in the best case you would be kicked from the server.



        ----- Original Message -----
        From: Christopher Bunting
        To: quake3 at icculus.org
        Sent: Saturday, April 19, 2008 3:48 AM
        Subject: Re: [quake3] Supported protocols


        Hello,

        What happens if your change PROTOCOL_VERSION in qcommon.h to the protocal
        version that the server supports? Look at the 1.17 source code or 1.30, it's
        all pretty much the same, the numder is all that seems to be updated.

        Chris


        On Fri, Apr 18, 2008 at 1:10 PM, Mariusz Przybylski <pay7n at o2.pl> wrote:

        > Hi,
        >
        > Which protocols ioq3 currently supports ? Yesterday i've tried to > connect
        to one of the NoGhost 1.16n servers, and received wrong protocol error.
        >
        > Currently NoGhost is 3rd most played q3 mod today, right after Urban
        Terror and CPMA. However it uses protocol version 43 (point release 1.16n)
        thus forbidding ioq3 to connect.
        >
        > What I thought of is that it would be a very good idea to give a > support
        for older protocols (like 1.16, 1.31 etc.), to make ioq3 client actually
        USEFUL for real gameplay. I don't really know how much work it would take to
        have multiple network codebases, but surely it would pay off, by gaining
        more players' attention, not only developers. And there are at least half
        hundred players on 1.16 platform.
        >
        > Would it be possible to have older protocol(s) supported? And if yes, > by
        what means?
        >
        >
        > --Mario
        >
        > ---
        > [Attachement]
        >
        > Protocol version, Point release version
        > 68, 1.32
        > 67, 1.31
        > 66, 1.30
        > 66, 1.29h
        > 48, 1.27g
        > 46, 1.26
        > 45, 1.17
        > 43, 1.16n
        >
        > ---
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        > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
        >
        >
        >




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