[quake3] Supported protocols

Zachary J. Slater zachary at ioquake.org
Sat Apr 19 11:50:17 EDT 2008


This is pretty much exactly right, Chris Bunting is just trolling the
list and/or merely ignorant and argumentative.

On Sat, Apr 19, 2008 at 7:52 AM, LinuxManMikeC <linuxmanmikec at gmail.com> wrote:
> Unless he's worked with a Licensed copy of the 1.17 source, Chris has
>  only the SDK to compare to.  There is still the rest of the engine
>  where changes could have been made that affect the protocol.  One
>  obvious change I could point out is when they released Team Arena.
>  Before that it was bug fixes.
>
>  Stephan, just letting the changes in the protocol allow a session to
>  blow up is very bad software design.  There is no guarantee it will
>  blow up immediately upon encounter of a discrepancy.  It would
>  probably keep going for a while with corrupted data and then fail with
>  no explanation, all while ruining the game for everyone else.  With
>  the version identifier, you have something to test for.  I wouldn't
>  expect id to be incrementing protocol versions without good reason.
>  One reason I can think of (and agree with) for incrementing the
>  version without obvious changes to the protocol is to push critical
>  bug fixes on the users.  Users don't often think or care about bug
>  fixes, so make them care.
>
>  Mike
>
>



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