[quake3] Supported protocols
Zachary J. Slater
zachary at ioquake.org
Sat Apr 19 11:50:17 EDT 2008
This is pretty much exactly right, Chris Bunting is just trolling the
list and/or merely ignorant and argumentative.
On Sat, Apr 19, 2008 at 7:52 AM, LinuxManMikeC <linuxmanmikec at gmail.com> wrote:
> Unless he's worked with a Licensed copy of the 1.17 source, Chris has
> only the SDK to compare to. There is still the rest of the engine
> where changes could have been made that affect the protocol. One
> obvious change I could point out is when they released Team Arena.
> Before that it was bug fixes.
>
> Stephan, just letting the changes in the protocol allow a session to
> blow up is very bad software design. There is no guarantee it will
> blow up immediately upon encounter of a discrepancy. It would
> probably keep going for a while with corrupted data and then fail with
> no explanation, all while ruining the game for everyone else. With
> the version identifier, you have something to test for. I wouldn't
> expect id to be incrementing protocol versions without good reason.
> One reason I can think of (and agree with) for incrementing the
> version without obvious changes to the protocol is to push critical
> bug fixes on the users. Users don't often think or care about bug
> fixes, so make them care.
>
> Mike
>
>
More information about the quake3
mailing list