[quake3] Supported protocols

Stephan Reiter stephan.reiter at gmail.com
Sat Apr 19 03:13:22 EDT 2008


What sense would it make for id to change this definition and not modify any headers or networking functions? Trying this is pointless in my opinion ... Even if it worked for a while, I'm sure that at some point discrepancies would crop up and in the best case you would be kicked from the server.
  ----- Original Message ----- 
  From: Christopher Bunting 
  To: quake3 at icculus.org 
  Sent: Saturday, April 19, 2008 3:48 AM
  Subject: Re: [quake3] Supported protocols


  Hello,

  What happens if your change PROTOCOL_VERSION in qcommon.h to the protocal version that the server supports? Look at the 1.17 source code or 1.30, it's all pretty much the same, the numder is all that seems to be updated.

  Chris


  On Fri, Apr 18, 2008 at 1:10 PM, Mariusz Przybylski <pay7n at o2.pl> wrote:

    Hi,

    Which protocols ioq3 currently supports ? Yesterday i've tried to connect to one of the NoGhost 1.16n servers, and received wrong protocol error.

    Currently NoGhost is 3rd most played q3 mod today, right after Urban Terror and CPMA. However it uses protocol version 43 (point release 1.16n) thus forbidding ioq3 to connect.

    What I thought of is that it would be a very good idea to give a support for older protocols (like 1.16, 1.31 etc.), to make ioq3 client actually USEFUL for real gameplay. I don't really know how much work it would take to have multiple network codebases, but surely it would pay off, by gaining more players' attention, not only developers. And there are at least half hundred players on 1.16 platform.

    Would it be possible to have older protocol(s) supported? And if yes, by what means?


    --Mario

    ---
    [Attachement]

    Protocol version, Point release version
    68, 1.32
    67, 1.31
    66, 1.30
    66, 1.29h
    48, 1.27g
    46, 1.26
    45, 1.17
    43, 1.16n

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