[quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun SPARC, and LinuxPPC go?
Chris Bunting
cbunting99 at gmail.com
Thu Apr 10 19:20:13 EDT 2008
Well, from what I recall, the talks were about a Fork of the engine.
Everyone is going to have different views or ideas. You stick with Ioquake 3
as it is. That is your preference..
But why fault people for wanting to go futher with it?
> This project is /NOT/ moving
This project hasn't moved in 6 years Dude.. There are still bugs in svn from
2 years ago.
Chris
----- Original Message -----
From: "Zachary Slater" <zakk at timedoctor.org>
To: <quake3 at icculus.org>
Sent: Thursday, April 10, 2008 7:05 PM
Subject: Re: [quake3] Rendering System.. Was Re: How far can SGI MIPS, Sun
SPARC, and LinuxPPC go?
> Chris Bunting wrote:
>> Hello,
>>
>> So all of your replies include the word NO or Can't Do it or it Can't be
>> done..
>>
>> So Zach, What exactly is your philosophy? If you can't copy and paste it
>> anymore, it can't be done?
>>
>> Chris
>
> This project is /NOT/ moving to Managed C++ direct super hyper .NET and
> ripping out all the guts of the game.
>
> Your trolling is more likely to get you banned from this mailing list than
> your suggestions being taken seriously.
> --
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
> ---
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>
>
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