[quake3] Greetings

Zachary Slater zakk at timedoctor.org
Thu Apr 10 07:38:36 EDT 2008


Chris Bunting wrote
> Firstly, You need to convert ioQuake3 to C++.

Then you put the crack in your pipe:
void smokeTheRock( crackrock &rock ) { putInPipe(rock); }


> Second, you can use the very same Open Source 3D (rendering only) engine 
> that I use. Horde3D. http://www.nextgen-engine.net/features.html

...


-- 
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com



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