[quake3] Greetings
Zachary Slater
zakk at timedoctor.org
Thu Apr 10 07:38:36 EDT 2008
Chris Bunting wrote
> Firstly, You need to convert ioQuake3 to C++.
Then you put the crack in your pipe:
void smokeTheRock( crackrock &rock ) { putInPipe(rock); }
> Second, you can use the very same Open Source 3D (rendering only) engine
> that I use. Horde3D. http://www.nextgen-engine.net/features.html
...
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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