[quake3] How far can SGI MIPS, Sun SPARC, and LinuxPPC go?
Michel Dänzer
michel at tungstengraphics.com
Thu Apr 10 03:26:05 EDT 2008
On Wed, 2008-04-09 at 18:28 -0600, monk at rq3.com wrote:
> This is mostly directed to those who have access to these platforms or
> know them well enough in relation to ioq3. I'm guessing...
>
> tjw and Mattias Nissler = LinuxPPC
> Vincent = Solaris SPARC
> Patrick Baggett and "Mare" = SGI MIPS
>
> You guys have probably seen some of the recent discussion about improving
> ioq3 in terms of graphics and other features. What are your thoughts?
> I'm assuming those listed platforms aren't going to have performance
> issues with things like UTF support and skeletal model support. But maybe
> some issues with, say, the semi-recent framebuffer work that added bloom
> effects?
>
> How much does ioq3/q3 chug along currently, 10 fps, 60 fps? Can your
> hardware handle stuff that will make the game look more pretty, or are you
> about your limit for pushing pixels?
>
> If the ioq3 devs decide to eventually set a cutoff for features as a
> legacy release, it'll probably be you blokes who can tell everyone what's
> practical to include as features and what won't work at all.
The only limit right now for Linux/PPC (!= LinuxPPC! ;) is the drivers,
which are improving.
--
Earthling Michel Dänzer | http://tungstengraphics.com
Libre software enthusiast | Debian, X and DRI developer
More information about the quake3
mailing list