[quake3] Greetings

Tony J. White tjw at webteam.net
Mon Apr 7 11:02:50 EDT 2008


On Sun, Apr 06, 2008 at 08:48:49PM +0200, Ludwig Nussel wrote:
> Thilo Schulz wrote:
> > On Sonntag, 6. April 2008, webmaster at groundplan.com wrote:
> > > Bottom line is this. We want to do a stand-alone game. We will not need
> > > access to any of the Id assets so therefore id's pk3 files are not needed.
> > 
> > Actually, the ioquake3 binary supports running games without having the id 
> > assets. You just need to +set fs_game   to whatever your main directory 
> > happens to be.
> 
> As contributor to ioquake3 I am of course biased, I really hate if I
> fix something in ioquake3 then want to play some ioq3 based game and
> still have the bug there.

If I add a new syscall to tremulous, should I also add it to ioq3?

For instance, I'm currently in the process of adding a new syscall
trap_S_SoundDuration().  Should this be added to ioq3 even though
it isn't used by ioq3's cgame/ui?

Even though tremulous syncs from ioq3 as it's upstream,  it has a very
different set of syscalls because the botlib stuff has been removed, but
afaik this would be the first _added_ syscall.

-Tony




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