[quake3] Greetings

Chris Bunting cbunting99 at gmail.com
Sun Apr 6 23:49:10 EDT 2008


Hello,

The only benefit really to creating a mod is that you can still use 
PunkBuster. But punkbuster is no longer updated for
quake 3 from what I read. But creating a standalone game allows you to 
incorporate new features that ioquake3 won't
have. Since my side project is mainly only windows, I started with an 
earlier version of ioquake3, the original one I had here,
http://code.google.com/p/3dengines/

I originally placed that there to share the code. But since then, I started 
with a fresh q3 source and added in things like FmodEX,
the use of Devil instead of the jpeg library, snow/rain/fog based on ET, 
GLSL and CG shaders, a new rendering engine and a
ton of other things.

Ioquake3 is great but in a sense, has been surpassed long ago. Search for 
quake 3 at sourceforge.net and you'll find Q3++, a c++
rewrite of q3, and many other modified versions with just about every 
feature you can think about. And then there is also
the Managed C++ .Net version too, 
http://gregs-blog.com/2008/01/22/update-quake-3-arena-net-port-is-done/

It all depends on what you need as to whether any of the listed codebases 
would work for you're project.

Chris

----- Original Message ----- 
From: <webmaster at groundplan.com>
To: <quake3 at icculus.org>
Sent: Sunday, April 06, 2008 11:58 AM
Subject: Re: [quake3] Greetings


>> http://wiki.ioquake3.org/Mod_or_Standalone%3F
>>
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>>
>>
> Wow, didn't expect this to turn into such a debate :)
>
> Bottom line is this. We want to do a stand-alone game. We will not need
> access to any of the Id assets so therefore id's pk3 files are not needed.
>
> In my opinion there is simply no point in just making a straight mod for
> Quake 3. Why would anyone want to do that now? Making mods is a lot of
> hard work. If we were to do an ordinary mod why would we choose the Q3
> engine over a more modern engine such as D3 or UT?
>
> The point is, access to the source gives you the opportunity to make
> something a little different and does not require the end user to have the
> copyrighted id materials. Many people may not have Q3, or may have lost/
> misplaced their original Quake 3 cd. That being the case you are limiting
> your audience. A stand-alone game is appealing precisely because it is,
> well, stand-alone.
>
> Each to their own though!
>
> Cheers,
>
> Tim
>
>
>
>
>
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> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
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> 




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