[quake3] sv_fps confusion...
Dirk
noisyb at gmx.net
Sat Apr 5 13:30:57 EDT 2008
It's called trolling http://en.wikipedia.org/wiki/Internet_troll and it
works. Most of the times.
It would have been great if you had, instead of Googling for my email,
answered my question.
Then, I would have STFU by now.
But you seem to like to embrace into a lengthly dialog with me instead.
Stephan Reiter wrote:
> Dirk,
>
> you really seem to have a way with people:
>
> http://lists.debian.org/debian-user/2005/07/msg02972.html
> http://sourceware.org/ml/automake/2004-02/msg00045.html
> http://unixadmintalk.com/f11/slightly-annoyed-question-about-debian-package-system-107875/
>
>
> Hmmm, I'm wondering why I'm humming "One Angry Dwarf" by Ben Folds Five
> (http://www.youtube.com/watch?v=3pWB2N0_TxM) now ...
>
> Ste
>
>
> Am 05.04.2008 um 19:12 schrieb Dirk:
>
>> Henry Garcia wrote:
>>>>
>>>> ...people keep telling me to set sv_fps to 20, 25, 30, 40 or even
>>>> 125 for
>>>>> Defrag...
>>>>>
>>>> com_maxfps 125
>>> That maxes out the frames per second at 125. I've heard some Quake3
>>> users
>>> say that that is the optimal rate to set your frame rate. Going
>>> Higher or
>>> lower takes more CPU cycles. You can set that in the console. Has
>>> something
>>> to do with the math calculations. But that's probably what you've heard.
>>>> See? Nobody really knows... So I'm asking someone who does...
>>>>
>>> Really. You could know. Just run a disconnect, testdemo, and chart your
>>> results to see if the above suggestion isn't true. And then you would
>>> know.
>>> What benefit that is to the advancement of civilization, I don't
>>> know? But
>>> there you have it.
>>
>> See?
>>
>> That's how it is in the forums... I ask for sv_fps... and get
>> com_maxfps...
>>
>>
>> No please stop your efforts NOT to answer my question and just do it.
>>
>> Thank you,
>> Dirk
>>
>>
>> P.S.: Thank you Henry, I appreciate you answer but I was asking for a
>> server setting.
>>
>> ---
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>>
>
>
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