[quake3] sv_fps confusion...

Stephan Reiter stephan.reiter at gmail.com
Sat Apr 5 14:03:37 EDT 2008


Dirk,

you really seem to have a way with people:

http://lists.debian.org/debian-user/2005/07/msg02972.html
http://sourceware.org/ml/automake/2004-02/msg00045.html
http://unixadmintalk.com/f11/slightly-annoyed-question-about-debian- 
package-system-107875/

Hmmm, I'm wondering why I'm humming "One Angry Dwarf" by Ben Folds  
Five (http://www.youtube.com/watch?v=3pWB2N0_TxM) now ...

Ste


Am 05.04.2008 um 19:12 schrieb Dirk:

> Henry Garcia wrote:
>>>
>>>  ...people keep telling me to set sv_fps to 20, 25, 30, 40 or  
>>> even 125 for
>>>> Defrag...
>>>>
>>> com_maxfps 125
>> That maxes out the frames per second at 125. I've heard some  
>> Quake3 users
>> say that that is the optimal rate to set your frame rate. Going  
>> Higher or
>> lower takes more CPU cycles. You can set that in the console. Has  
>> something
>> to do with the math calculations. But that's probably what you've  
>> heard.
>>> See? Nobody really knows... So I'm asking someone who does...
>>>
>> Really. You could know. Just run a disconnect, testdemo, and chart  
>> your
>> results to see if the above suggestion isn't true. And then you  
>> would know.
>> What benefit that is to the advancement of civilization, I don't  
>> know? But
>> there you have it.
>
> See?
>
> That's how it is in the forums... I ask for sv_fps... and get  
> com_maxfps...
>
>
> No please stop your efforts NOT to answer my question and just do it.
>
> Thank you,
> Dirk
>
>
> P.S.: Thank you Henry, I appreciate you answer but I was asking for  
> a server setting.
>
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