[quake3] Tango Icon

mister fork f0rqu3 at gmail.com
Sat Sep 8 16:14:10 EDT 2007


http://svn.icculus.org/*checkout*/quake3/trunk/code/unix/quake3.svg?rev=688and
this is the one in ioquake3 svn

On 9/8/07, mister fork <f0rqu3 at gmail.com> wrote:
>
> yes. I cant choose GPL as license in DA so I use CC :/
>
> On 9/8/07, Ahmed MANSOUR <911freak at gmail.com> wrote:
> >
> > I found this one on wikipedia
> > http://de.wikipedia.org/wiki/Bild:Quake_3_Logo.svg
> >
> > 2007/9/7, Tei < oscar.vives at gmail.com>:
> > >
> > > On 9/6/07, Josh Weisskopf < jayschwa at gmail.com> wrote:
> > > > http://tango.freedesktop.org/User:Dobey#Games
> > > >
> > > > I just ran across a Quake 3 icon in the Tango Desktop Project. I
> > > personally
> > > > don't think it's as polished as some of the other icons by the same
> > > author,
> > > > but perhaps he'd spruce it up if someone got in touch with him.
> > > There
> > > > certainly isn't anything wrong with the current ioq3 icon, but I
> > > figured I'd
> > > > point this out since it seems like more projects are starting to
> > > utilize
> > > > Tango.
> > > >
> > >
> > > The Quake3 one is substandard. How this work? You have to contact the
> > > author and whine? Or you can get the source and tweak it on Inkspace
> > > so it looks better and send the result to the author?  Almost all this
> > > icons have shadow, so maybe this one miss this.
> > > Also is a problem that the details on the Q3 logo are soo vertical,
> > > because pixel aliasing. Maybe the Q3 icons is simply not good for low
> > > res stuff. But only looks Ok with 120+ pixels wide.
> > >
> > > If you send me the SVG, I will tweak it and generate good looking
> > > versions on 6 resolutions. I used to do pixel art in my Commodore 64
> > >
> > > ---
> > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
> > >
> > >
> > >
> >
>
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