From tim at ngus.net Mon Oct 8 11:53:25 2007 From: tim at ngus.net (Tim Angus) Date: Mon, 8 Oct 2007 16:53:25 +0100 Subject: r1191 - trunk/code/sys In-Reply-To: <20071008102628.21410.qmail@icculus.org> References: <20071008102628.21410.qmail@icculus.org> Message-ID: <20071008165325.03382782.tim@ngus.net> On 8 Oct 2007 06:26:28 -0400 DONOTREPLY at icculus.org wrote: > this function should really be removed or rewritten from scratch Then rewrite it. > +//XXX: function should behave like others that colorize Meaning what exactly? (Hmmm, the quake3-commits Reply-To should probably be quake3) From ludwig.nussel at suse.de Mon Oct 8 16:09:54 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Mon, 8 Oct 2007 22:09:54 +0200 Subject: [quake3] Re: r1191 - trunk/code/sys In-Reply-To: <20071008165325.03382782.tim@ngus.net> References: <20071008102628.21410.qmail@icculus.org> <20071008165325.03382782.tim@ngus.net> Message-ID: <200710082209.55195.ludwig.nussel@suse.de> Tim Angus wrote: > On 8 Oct 2007 06:26:28 -0400 DONOTREPLY at icculus.org wrote: > > this function should really be removed or rewritten from scratch > > Then rewrite it. > > > +//XXX: function should behave like others that colorize > > Meaning what exactly? Compare for example the output of "echo ^foo^ bar" and "echo ^3foo bar" in the q3 console and the terminal. There are differences in the treatment of '^'. cu Ludwig -- (o_ Ludwig Nussel //\ SUSE LINUX Products GmbH, Development V_/_ http://www.suse.de/ From defsyn at gmail.com Mon Oct 8 17:58:00 2007 From: defsyn at gmail.com (Henry Garcia) Date: Mon, 8 Oct 2007 17:58:00 -0400 Subject: fs_homepath write protected, Windows 2000 Message-ID: Was unable to get this function to work using ---> \fs_homepath It seems that I don't know how to get ioquake3.x86.exe to deal with spaces in the Windows Operating System. If you start ioquake3 as follows: ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena" using quotation marks or not using them then fs_homepath returns "c:\Program" As soon as it finds a space it cuts out. Are there any ways to deal with this situation other than not putting the home path in a directory without spaces? Henry -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim at ngus.net Mon Oct 8 18:39:06 2007 From: tim at ngus.net (Tim Angus) Date: Mon, 8 Oct 2007 23:39:06 +0100 Subject: r1191 - trunk/code/sys In-Reply-To: <200710082209.55195.ludwig.nussel@suse.de> References: <20071008102628.21410.qmail@icculus.org> <20071008165325.03382782.tim@ngus.net> <200710082209.55195.ludwig.nussel@suse.de> Message-ID: <20071008233906.565c54b7.tim@ngus.net> On Mon, 8 Oct 2007 22:09:54 +0200 Ludwig wrote: > Compare for example the output of "echo ^foo^ bar" and "echo ^3foo > bar" in the q3 console and the terminal. There are differences in > the treatment of '^'. Ah yeah, good point. Strictly speaking I would call allowing for non-numeric colour codes a bug, but there are one or two mods that exploit it. This is the reason I did not restrict colour codes to numeric only with Q_IsColorString. From tech.salvager at gmail.com Mon Oct 8 18:54:27 2007 From: tech.salvager at gmail.com (Justin Barrera) Date: Tue, 9 Oct 2007 08:54:27 +1000 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: Message-ID: you shouldn't use, ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena" on 2k and above you should use ,ioquake3.x86.exe +set fs_homepath "%programfiles%\Quake III Arena" I don't have a C: drive and hard codeding it to there isn't good On 10/9/07, Henry Garcia wrote: > > Was unable to get this function to work using ---> \fs_homepath > > It seems that I don't know how to get ioquake3.x86.exe to deal with spaces > in the Windows Operating System. > > If you start ioquake3 as follows: > ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena" > using quotation marks or not using them > > > then fs_homepath returns "c:\Program" > > As soon as it finds a space it cuts out. Are there any ways to deal with > this situation other than not putting the home path in a directory without > spaces? > > Henry > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From defsyn at gmail.com Mon Oct 8 19:14:46 2007 From: defsyn at gmail.com (Henry Garcia) Date: Mon, 8 Oct 2007 19:14:46 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: Message-ID: On 10/8/07, Justin Barrera wrote: > > you shouldn't use, ioquake3.x86.exe +set fs_homepath "c:\Program > Files\Quake III Arena" > on 2k and above you should use ,ioquake3.x86.exe +set fs_homepath > "%programfiles%\Quake III Arena" > I don't have a C: drive and hard codeding it to there isn't good > I agree using the %PROGRAMFILES% environment variable is preferable to hard coding. But using that variable, nevertheless, still gives the same result. : The console reports that fs_homepath is "C:\Program" default is "C:\Documents and Settings\blah...blah\blah" The last message to pop up when using the %PROGRAMFILES% variable in the console is the following: fs_homepath is write protected. Apparently whenever the code catches a space in the fs_homepath parameter it automatically spits out the message, fs_homepath is write protected and the sets all the letters before the first occurring space as the fs_homepath. There must be some way to tell the program about a space in the fs_homepath parameter: %APPDATA% has spaces all over the place and yet it is saved in the program correctly by default--unless you try to use ioquake3.x86.exe+set fs_homepath "%APPDATA%\Quake3" then it sets fs_homepath to "C:\Documents" Hank -------------- next part -------------- An HTML attachment was scrubbed... URL: From tech.salvager at gmail.com Mon Oct 8 19:20:54 2007 From: tech.salvager at gmail.com (Justin Barrera) Date: Tue, 9 Oct 2007 09:20:54 +1000 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: Message-ID: well under user accounts you should use %appdata%, nothing should be written to program files cept for when you install a program in there. all else wise all data should be saved in %appdata%, else wise if I'm running LUA than i will get accessed denided errors trying to run q3 On 10/9/07, Henry Garcia wrote: > > > > On 10/8/07, Justin Barrera wrote: > > > > you shouldn't use, ioquake3.x86.exe +set fs_homepath "c:\Program > > Files\Quake III Arena" > > on 2k and above you should use ,ioquake3.x86.exe +set fs_homepath > > "%programfiles%\Quake III Arena" > > I don't have a C: drive and hard codeding it to there isn't good > > > > > > I agree using the %PROGRAMFILES% environment variable is preferable to > hard coding. But using that variable, nevertheless, still gives the same > result. : The console reports that fs_homepath is "C:\Program" default is > "C:\Documents and Settings\blah...blah\blah" > > The last message to pop up when using the %PROGRAMFILES% variable in the > console is the following: fs_homepath is write protected. > > Apparently whenever the code catches a space in the fs_homepath parameter > it automatically spits out the message, fs_homepath is write protected and > the sets all the letters before the first occurring space as the > fs_homepath. > > There must be some way to tell the program about a space in the > fs_homepath parameter: %APPDATA% has spaces all over the place and yet it is > saved in the program correctly by default--unless you try to use > ioquake3.x86.exe +set fs_homepath "%APPDATA%\Quake3" > > then it sets fs_homepath to "C:\Documents" > > Hank > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From defsyn at gmail.com Mon Oct 8 19:34:10 2007 From: defsyn at gmail.com (Henry Garcia) Date: Mon, 8 Oct 2007 19:34:10 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: Message-ID: On 10/8/07, Justin Barrera wrote: > > well under user accounts you should use %appdata%, nothing should be > written to program files cept for when you install a program in there. all > else wise all data should be saved in %appdata%, else wise if I'm running > LUA than i will get accessed denided errors trying to run q3 > I'm just trying to figure out how to write the spaces from the command line. Currently, I'm not worried about the access denied errors. I'll manage that part when it comes: changing the permissions on the folder. -------------- next part -------------- An HTML attachment was scrubbed... URL: From ludwig.nussel at suse.de Tue Oct 9 03:09:41 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Tue, 9 Oct 2007 09:09:41 +0200 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: Message-ID: <200710090909.42685.ludwig.nussel@suse.de> Henry Garcia wrote: > Was unable to get this function to work using ---> \fs_homepath > > It seems that I don't know how to get ioquake3.x86.exe to deal with spaces > in the Windows Operating System. > > If you start ioquake3 as follows: > ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena" > using quotation marks or not using them > > then fs_homepath returns "c:\Program" > > As soon as it finds a space it cuts out. Are there any ways to deal with > this situation other than not putting the home path in a directory without > spaces? The whole command line parsing and startup code (com_consoleLines) is broken in that regard. Additional quotation might work: ioquake3.x86.exe +set fs_homepath "\"c:\Program Files\Quake III Arena\"" cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) From info at vampireducks.com Tue Oct 9 04:28:22 2007 From: info at vampireducks.com (Info AT Vampire Ducks) Date: Tue, 09 Oct 2007 02:28:22 -0600 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <200710090909.42685.ludwig.nussel@suse.de> References: <200710090909.42685.ludwig.nussel@suse.de> Message-ID: <470B3BA6.1060308@vampireducks.com> I wonder if Cmd_TokenizeString2 is the culprit. I think that it tokenizes the command line options. I think it terminates the token when it sees a space. (Of course, I could be way off too... It wouldn't be the first time... :-) -db. Ludwig Nussel wrote: > Henry Garcia wrote: > >> Was unable to get this function to work using ---> \fs_homepath >> >> It seems that I don't know how to get ioquake3.x86.exe to deal with spaces >> in the Windows Operating System. >> >> If you start ioquake3 as follows: >> ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena" >> using quotation marks or not using them >> >> then fs_homepath returns "c:\Program" >> >> As soon as it finds a space it cuts out. Are there any ways to deal with >> this situation other than not putting the home path in a directory without >> spaces? >> > > The whole command line parsing and startup code (com_consoleLines) > is broken in that regard. Additional quotation might work: > ioquake3.x86.exe +set fs_homepath "\"c:\Program Files\Quake III Arena\"" > > cu > Ludwig > > From defsyn at gmail.com Tue Oct 9 14:28:56 2007 From: defsyn at gmail.com (Henry Garcia) Date: Tue, 9 Oct 2007 14:28:56 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <200710090909.42685.ludwig.nussel@suse.de> References: <200710090909.42685.ludwig.nussel@suse.de> Message-ID: > > > The whole command line parsing and startup code (com_consoleLines) > is broken in that regard. Additional quotation might work: > ioquake3.x86.exe +set fs_homepath "\"c:\Program Files\Quake III Arena\"" > that sets fs_homepath to "\" Appears the function that is called that reads the line from the command line and the console is the same function: I get the same results either way. Maybe I'll write a .NET program launcher and a simple configuration form for ioquake3.x86.exe for Windows Users that will save the %APPDATA%\quake3\baseq3\q3config.cfg wherever they want to save it. Then they could launch their program using their own config file. They could change their settings in the console and the program launcher when closed would just copy the q3config.cfg file to the location specified in their Windows Config form from the %APPDATA% location. Unless the function is updated to handle spaces and the other characters ( "\") peculiar to the Windows File System. -------------- next part -------------- An HTML attachment was scrubbed... URL: From tjw at webteam.net Tue Oct 9 14:43:12 2007 From: tjw at webteam.net (Tony J. White) Date: Tue, 9 Oct 2007 13:43:12 -0500 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: <200710090909.42685.ludwig.nussel@suse.de> Message-ID: <20071009184312.GA11244@morbo.webteam.net> On Tue, Oct 09, 2007 at 02:28:56PM -0400, Henry Garcia wrote: > The whole command line parsing and startup code (com_consoleLines) > is broken in that regard. Additional quotation might work: > ioquake3.x86.exe +set fs_homepath "\"c:\Program Files\Quake III Arena\"" > > that sets fs_homepath to "\" This is what I have been using for a .lnk testing the dedicated server: "C:\Documents and Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\ioq3ded.x86.exe" +set fs_homepath "\"C:\Documents and Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\"" This has been working fine. I don't see why it wouldn't work to use the path Ludwig suggested, are you sure you typed it correctly? -Tony From defsyn at gmail.com Tue Oct 9 16:37:27 2007 From: defsyn at gmail.com (Henry Garcia) Date: Tue, 9 Oct 2007 16:37:27 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <20071009184312.GA11244@morbo.webteam.net> References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> Message-ID: On 10/9/07, Tony J. White wrote: > > > > > > On Tue, Oct 09, 2007 at 02:28:56PM -0400, Henry Garcia wrote: > > The whole command line parsing and startup code (com_consoleLines) > > is broken in that regard. Additional quotation might work: > > ioquake3.x86.exe +set fs_homepath "\"c:\Program Files\Quake III > Arena\"" > > > > that sets fs_homepath to "\" > > > This is what I have been using for a .lnk testing the dedicated server: > > "C:\Documents and > Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\ioq3ded.x86.exe" > +set fs_homepath "\"C:\Documents and > Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\"" > > This has been working fine. Try making a folder called C:\Program Files\Quake III Arena\ and setting the fs_homepath at that location. Apparently, you have all your installation files in the same path that you are using to build the program. I don't see why it wouldn't work to use the path Ludwig suggested, are you > sure you typed it correctly? Yeah, just checked it again. You're probably using XP? I've running this on 2000 It's still coming out fs_homepath "\" as entered above: ioquake3.x86.exe +set fs_homepath "\"C:\Program Files\Quake III Arena\" > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From kloppenburg at snt.utwente.nl Tue Oct 9 16:54:21 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Tue, 09 Oct 2007 22:54:21 +0200 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <20071009184312.GA11244@morbo.webteam.net> References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> Message-ID: <470BEA7D.2000201@snt.utwente.nl> Tony J. White wrote: > I don't see why it wouldn't work to use the path Ludwig suggested, are you > sure you typed it correctly? Have you tried turning it off and on again? :P From tjw at webteam.net Tue Oct 9 17:36:52 2007 From: tjw at webteam.net (Tony J. White) Date: Tue, 9 Oct 2007 16:36:52 -0500 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> Message-ID: <20071009213651.GC11244@morbo.webteam.net> On Tue, Oct 09, 2007 at 04:37:27PM -0400, Henry Garcia wrote: > > "C:\Documents and > Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\ioq3ded.x86.exe" > +set fs_homepath "\"C:\Documents and > Settings\tjw\Desktop\ioquake3\build\release-mingw32-x86\"" > > This has been working fine. > > Try making a folder called C:\Program Files\Quake III Arena\ and setting > the fs_homepath at that location. Apparently, you have all your > installation files in the same path that you are using to build the > program. The difference here is not the path, but the binary used apperantly. I can reproduce the problem using ioquake3.x86.exe instead of ioq3ded.x86.exe. I tried building ioquake3.x86.exe without the -mwindows flag, but it has no effect. This has to do with SDL's main(), but I'm not sure what the proper fix is. -Tony From defsyn at gmail.com Tue Oct 9 18:35:08 2007 From: defsyn at gmail.com (Henry Garcia) Date: Tue, 9 Oct 2007 18:35:08 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <20071009213651.GC11244@morbo.webteam.net> References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> <20071009213651.GC11244@morbo.webteam.net> Message-ID: > > > The difference here is not the path, but the binary used apperantly. > > I can reproduce the problem using ioquake3.x86.exe instead of > ioq3ded.x86.exe. I tried building ioquake3.x86.exe without the > -mwindows flag, but it has no effect. This has to do with > SDL's main(), but I'm not sure what the proper fix is. All I know is that works in Linux, why won't it work in Windows? :) -------------- next part -------------- An HTML attachment was scrubbed... URL: From tjw at webteam.net Wed Oct 10 18:10:10 2007 From: tjw at webteam.net (Tony J. White) Date: Wed, 10 Oct 2007 17:10:10 -0500 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> <20071009213651.GC11244@morbo.webteam.net> Message-ID: <20071010221010.GE11244@morbo.webteam.net> On Tue, Oct 09, 2007 at 06:35:08PM -0400, Henry Garcia wrote: > The difference here is not the path, but the binary used apperantly. > > I can reproduce the problem using ioquake3.x86.exe instead of > ioq3ded.x86.exe. I tried building ioquake3.x86.exe without the > -mwindows flag, but it has no effect. This has to do with > SDL's main(), but I'm not sure what the proper fix is. > > All I know is that works in Linux, why won't it work in Windows? :) http://bugzilla.libsdl.org/show_bug.cgi?id=503 Since this fix is only releated to libSDLmain.a, we could update that file in ioquake3's SVN with this fix without waiting for a SDL 1.2.13 release. However, it might be better to wait and see what horrible mistakes I've made with the patch. -Tony From defsyn at gmail.com Wed Oct 10 21:17:26 2007 From: defsyn at gmail.com (Henry Garcia) Date: Wed, 10 Oct 2007 21:17:26 -0400 Subject: [quake3] fs_homepath write protected, Windows 2000 In-Reply-To: <20071010221010.GE11244@morbo.webteam.net> References: <200710090909.42685.ludwig.nussel@suse.de> <20071009184312.GA11244@morbo.webteam.net> <20071009213651.GC11244@morbo.webteam.net> <20071010221010.GE11244@morbo.webteam.net> Message-ID: On 10/10/07, Tony J. White wrote: > > On Tue, Oct 09, 2007 at 06:35:08PM -0400, Henry Garcia wrote: > > The difference here is not the path, but the binary used > apperantly. > > > > I can reproduce the problem using ioquake3.x86.exe instead of > > ioq3ded.x86.exe. I tried building ioquake3.x86.exe without the > > -mwindows flag, but it has no effect. This has to do with > > SDL's main(), but I'm not sure what the proper fix is. > > > > All I know is that works in Linux, why won't it work in Windows? :) Sounds like some progress. This bug also has other results. For instance, if you do the following: ioquake3.x86.exe +set fs_homepath "c:\Program Files\Quake III Arena\" the program goes ahead and creates a directory called c:\Program, if c:\Program does not exist. So, apparently, there's no code to exit out of the routine preventing the creation of an unasked for directory. It appeas the bug is discovered or reported in the console after the directory has been created. -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim at ngus.net Wed Oct 17 15:44:20 2007 From: tim at ngus.net (Tim Angus) Date: Wed, 17 Oct 2007 20:44:20 +0100 Subject: Tabulation Message-ID: <20071017204420.742f02ed.tim@ngus.net> So, it's quite annoying that tabulation settings differ from file to file in ioq3. In general, how would people feel about making a blanket change to a consistent set of settings? I've resisted doing this for a while so that we could still accept patches made against other Q3 derivatives relatively easy, but I think this is unlikely to happen much anymore. Such a change would be a total pain in the ass for any projects that are based on ioq3 (I include myself in this obviously)... but in the long run it's probably a good thing. Note I'm not wanting to incite a tabs vs spaces holy war; I just want opinions on making things consistent is worth it or not. From bnoordhuis at gmail.com Wed Oct 17 16:28:23 2007 From: bnoordhuis at gmail.com (Ben Noordhuis) Date: Wed, 17 Oct 2007 22:28:23 +0200 Subject: [quake3] Tabulation In-Reply-To: <20071017204420.742f02ed.tim@ngus.net> References: <20071017204420.742f02ed.tim@ngus.net> Message-ID: <54885e060710171328v6c142d4aqb72c4036a49406be@mail.gmail.com> Not worth the effort IMO, a decent editor will format the source properly. If you go through with this, use tabs. Not starting that holy war here, it simply makes it the easiest for editors to apply a user's indentation preferences. From juzley at gmail.com Wed Oct 17 17:51:29 2007 From: juzley at gmail.com (Julian Priestley) Date: Wed, 17 Oct 2007 22:51:29 +0100 Subject: [quake3] Tabulation In-Reply-To: <54885e060710171328v6c142d4aqb72c4036a49406be@mail.gmail.com> References: <20071017204420.742f02ed.tim@ngus.net> <54885e060710171328v6c142d4aqb72c4036a49406be@mail.gmail.com> Message-ID: I think the problem is not whether your editor formats the code properly, it's rather that if you want to keep consistent with the file you're modifying, you have to check whether tabs or spaces are used, and then change what your editor uses to match it. If you then change to modifying another file that uses the other, you have to change your editor's prefs again. Annoying! On 17/10/2007, Ben Noordhuis wrote: > Not worth the effort IMO, a decent editor will format the source properly. > > If you go through with this, use tabs. Not starting that holy war > here, it simply makes it the easiest for editors to apply a user's > indentation preferences. > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From ludwig.nussel at suse.de Thu Oct 18 02:46:25 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Thu, 18 Oct 2007 08:46:25 +0200 Subject: [quake3] Tabulation In-Reply-To: <20071017204420.742f02ed.tim@ngus.net> References: <20071017204420.742f02ed.tim@ngus.net> Message-ID: <200710180846.26516.ludwig.nussel@suse.de> Tim Angus wrote: > So, it's quite annoying that tabulation settings differ from file to > file in ioq3. In general, how would people feel about making a blanket > change to a consistent set of settings? Is there any case where indentation is particularly bad? Most files seem to be ts=8, sw=8 which is fine. cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) From juzley at gmail.com Thu Oct 18 09:57:59 2007 From: juzley at gmail.com (Julian Priestley) Date: Thu, 18 Oct 2007 14:57:59 +0100 Subject: Updated MSVC project files Message-ID: I've updated the old ioquake3 MSVC project files (from revision 1160) to work with the latest revision, and raised bug 3390 for this change. I'm happy to maintain these project files if this is seen as an issue. The patch attached to the bug also fixes an issue where Export_BotLibSetup only allows MAX_QPATH chars for the home directory, rather than MAX_OSPATH. From kloppenburg at snt.utwente.nl Thu Oct 18 10:41:55 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Thu, 18 Oct 2007 16:41:55 +0200 Subject: [quake3] Updated MSVC project files In-Reply-To: References: Message-ID: <471770B3.4050202@snt.utwente.nl> Julian Priestley wrote: > I've updated the old ioquake3 MSVC project files (from revision 1160) > to work with the latest revision, and raised bug 3390 for this change. > I'm happy to maintain these project files if this is seen as an issue. Hi, great initiative. It seems you did not add curl support, or did you? If you need help with that, I'd be happy to. From juzley at gmail.com Thu Oct 18 12:06:34 2007 From: juzley at gmail.com (Julian Priestley) Date: Thu, 18 Oct 2007 17:06:34 +0100 Subject: [quake3] Updated MSVC project files In-Reply-To: <471770B3.4050202@snt.utwente.nl> References: <471770B3.4050202@snt.utwente.nl> Message-ID: You're right, that was an oversight. I'll look into it and update the patch. On 18/10/2007, Erik Kloppenburg wrote: > Julian Priestley wrote: > > I've updated the old ioquake3 MSVC project files (from revision 1160) > > to work with the latest revision, and raised bug 3390 for this change. > > I'm happy to maintain these project files if this is seen as an issue. > > Hi, great initiative. It seems you did not add curl support, or did you? > If you need help with that, I'd be happy to. > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From tjw at webteam.net Thu Oct 18 12:43:54 2007 From: tjw at webteam.net (Tony J. White) Date: Thu, 18 Oct 2007 11:43:54 -0500 Subject: [quake3] Updated MSVC project files In-Reply-To: References: <471770B3.4050202@snt.utwente.nl> Message-ID: <20071018164354.GO10120@morbo.webteam.net> On Thu, Oct 18, 2007 at 05:06:34PM +0100, Julian Priestley wrote: > You're right, that was an oversight. I'll look into it and update the patch. You'll notice that we have a code/libs/win32/libcurl.a library file in the SVN for building statically to libcurl with mingw. I'm pretty sure this lib won't work with MSVC, but on the other hand if you were able to build a libcurl.lib file using MSVC, I think that may work fine with the mingw build (replacing libcurl.a). -Tony > > On 18/10/2007, Erik Kloppenburg wrote: > > Julian Priestley wrote: > > > I've updated the old ioquake3 MSVC project files (from revision 1160) > > > to work with the latest revision, and raised bug 3390 for this change. > > > I'm happy to maintain these project files if this is seen as an issue. > > > > Hi, great initiative. It seems you did not add curl support, or did you? > > If you need help with that, I'd be happy to. > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > From kloppenburg at snt.utwente.nl Thu Oct 18 13:04:27 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Thu, 18 Oct 2007 19:04:27 +0200 Subject: [quake3] Updated MSVC project files In-Reply-To: <20071018164354.GO10120@morbo.webteam.net> References: <471770B3.4050202@snt.utwente.nl> <20071018164354.GO10120@morbo.webteam.net> Message-ID: <4717921B.1040707@snt.utwente.nl> Tony J. White wrote: > You'll notice that we have a code/libs/win32/libcurl.a library file in the > SVN for building statically to libcurl with mingw. I'm pretty sure this > lib won't work with MSVC, but on the other hand if you were able to build a > libcurl.lib file using MSVC, I think that may work fine with the mingw build > (replacing libcurl.a). I've got such a .lib compiled, with the help of f0rqu3 :) If you need to know more, I'll write it out. From juzley at gmail.com Thu Oct 18 14:51:06 2007 From: juzley at gmail.com (Julian Priestley) Date: Thu, 18 Oct 2007 19:51:06 +0100 Subject: [quake3] Updated MSVC project files In-Reply-To: <4717921B.1040707@snt.utwente.nl> References: <471770B3.4050202@snt.utwente.nl> <20071018164354.GO10120@morbo.webteam.net> <4717921B.1040707@snt.utwente.nl> Message-ID: On 18/10/2007, Erik Kloppenburg wrote: > Tony J. White wrote: > > You'll notice that we have a code/libs/win32/libcurl.a library file in the > > SVN for building statically to libcurl with mingw. I'm pretty sure this > > lib won't work with MSVC, but on the other hand if you were able to build a > > libcurl.lib file using MSVC, I think that may work fine with the mingw build > > (replacing libcurl.a). > > I've got such a .lib compiled, with the help of f0rqu3 :) If you need to > know more, I'll write it out. > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > I didn't include the other .lib files that are required (SDL, OpenAL) in the patch, instead relying on the user to have these installed and in the libs path in MSVC already, as is fairly standard practice. I was planning on doing that with curl as well, unless there is a problem with this? Incidentally, is there a reason why the SDL .libs are in svn but not openal? From juzley at gmail.com Thu Oct 18 19:40:13 2007 From: juzley at gmail.com (Julian Priestley) Date: Fri, 19 Oct 2007 00:40:13 +0100 Subject: [quake3] Updated MSVC project files In-Reply-To: References: <471770B3.4050202@snt.utwente.nl> <20071018164354.GO10120@morbo.webteam.net> <4717921B.1040707@snt.utwente.nl> Message-ID: On 18/10/2007, Julian Priestley wrote: > On 18/10/2007, Erik Kloppenburg wrote: > > Tony J. White wrote: > > > You'll notice that we have a code/libs/win32/libcurl.a library file in the > > > SVN for building statically to libcurl with mingw. I'm pretty sure this > > > lib won't work with MSVC, but on the other hand if you were able to build a > > > libcurl.lib file using MSVC, I think that may work fine with the mingw build > > > (replacing libcurl.a). > > > > I've got such a .lib compiled, with the help of f0rqu3 :) If you need to > > know more, I'll write it out. > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > I didn't include the other .lib files that are required (SDL, OpenAL) > in the patch, instead relying on the user to have these installed and > in the libs path in MSVC already, as is fairly standard practice. I > was planning on doing that with curl as well, unless there is a > problem with this? > > Incidentally, is there a reason why the SDL .libs are in svn but not openal? > I've updated the patch attached to the bug to use curl. It relies on the user having libcurl already installed (which I think is reasonable, in line with the OpenAL usage, and certainly something MSVC users will be used to), rather than using a .lib included with the source. From ra at ra.is Thu Oct 18 23:52:03 2007 From: ra at ra.is (Richard Allen) Date: Fri, 19 Oct 2007 03:52:03 +0000 Subject: [quake3] Tabulation In-Reply-To: <200710180846.26516.ludwig.nussel@suse.de> References: <20071017204420.742f02ed.tim@ngus.net> <200710180846.26516.ludwig.nussel@suse.de> Message-ID: <471829E3.7030908@ra.is> Ludwig Nussel wrote: > Tim Angus wrote: >> So, it's quite annoying that tabulation settings differ from file to >> file in ioq3. In general, how would people feel about making a blanket >> change to a consistent set of settings? > > Is there any case where indentation is particularly bad? Most files > seem to be ts=8, sw=8 which is fine. I ran every single file in my mod thru indent(1) using the following commandline: indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap Made the code look extreemly nice ;) -- Rikki. -- RHCE, RHCX, HP-UX CSA and CSE. -- Solaris 7 Certified Systems and Network Administrator. Bell Labs Unix -- Reach out and grep someone. Those who do not understand Unix are condemned to reinvent it, poorly. From ludwig.nussel at suse.de Fri Oct 19 02:59:00 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Fri, 19 Oct 2007 08:59:00 +0200 Subject: [quake3] Tabulation In-Reply-To: <471829E3.7030908@ra.is> References: <20071017204420.742f02ed.tim@ngus.net> <200710180846.26516.ludwig.nussel@suse.de> <471829E3.7030908@ra.is> Message-ID: <200710190859.01324.ludwig.nussel@suse.de> Richard Allen wrote: > Ludwig Nussel wrote: > > Tim Angus wrote: > >> So, it's quite annoying that tabulation settings differ from file to > >> file in ioq3. In general, how would people feel about making a blanket > >> change to a consistent set of settings? > > > > Is there any case where indentation is particularly bad? Most files > > seem to be ts=8, sw=8 which is fine. > > I ran every single file in my mod thru indent(1) using the following > commandline: indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap That's even worse than just whitespace changes. It comes close to a complete reimport of the sources. I'd vote against such changes. Might be ok if there is a particularly bad and hardly readable file but not over the whole code. cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) From f0rqu3 at gmail.com Fri Oct 19 18:59:27 2007 From: f0rqu3 at gmail.com (mister fork) Date: Sat, 20 Oct 2007 01:59:27 +0300 Subject: clarification for timbo Message-ID: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> I misbehaved on tremulous forums ( spammed, opened new accounts) I dont deny it. But I also tried to help people, answer their questions. Also I tried to keep tremulous alive by creating backport patches so servers could use the latest svn anyway my efforts are negligible. but what did timbo do in return? He banned me everywhere that he can. well I would call it admin abuse but It is timbo, too cool to be abusive. Right? anyway here some fun facts about the incident on #tremulous irc channel ..................................... timbo set ban to 85.*.*.* so half of the germany got banned he set a few other bans which also failed he banned unaffiliated/* on freenode ?! so he made a script just to auto ban my isp on #ioquake3 irc channel .................................... he set ban on me without noticing that I can unban myself I tried not to be annoying so I didn't join the channel but he kept banning me, and I kept unbanning myself it took 3 days for him to figure out the situation hi fuck off also after ban some timbo fan boys started to target me ( lavacroft thorn jhaa ) well they were never brilliant once lava teamkilled me in tremulous several times ... no lava no when you kill someone in the game he doesn't die in the real life. ... nice try though have fun everyone non-stop quake3 development for the win -------------- next part -------------- An HTML attachment was scrubbed... URL: From kloppenburg at snt.utwente.nl Fri Oct 19 20:18:20 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Sat, 20 Oct 2007 02:18:20 +0200 Subject: [quake3] clarification for timbo In-Reply-To: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> Message-ID: <4719494C.20505@snt.utwente.nl> mister fork wrote: > blah As far as I can tell, both forque and timbo are fine persons. I don't see any reason for you 2 to keep on fighting, especially on the interwebs, it is a big sad waste of time. Play nice and get allong ffs! :) From tim at ngus.net Fri Oct 19 21:31:03 2007 From: tim at ngus.net (Tim Angus) Date: Sat, 20 Oct 2007 02:31:03 +0100 Subject: clarification for timbo In-Reply-To: <4719494C.20505@snt.utwente.nl> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> Message-ID: <20071020023103.9dc45049.tim@ngus.net> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: > As far as I can tell, both forque and timbo are fine persons. I don't > see any reason for you 2 to keep on fighting, especially on the > interwebs, it is a big sad waste of time. Play nice and get allong > ffs! :) The reason is continual and persistent trolling of the Tremulous forums and IRC, despite numerous and repeated requests to cease over several months, with a threat of being banned from the forums and IRC. These have all been ignored and this is the result. It's quite simple. Sep 23 12:18:24 this is categorically your last warning Sep 23 12:18:33 fuck about any more and you're banned permanently Sep 23 12:18:34 I told you to ban me Sep 23 12:18:48 but you didnt Sep 23 12:18:51 :( Oct 08 18:45:15 heh I dont care do whatever you want. I will gonna release a hacked client just for the kicks of it. not because you banned me on #tremulous because you banned me on other places I behaved well Sep 03 23:54:57 Timbo, you can also ban me here because I posted the patch for pure hack to the forums This is not a pleasant human being. From f0rqu3 at gmail.com Sat Oct 20 04:52:21 2007 From: f0rqu3 at gmail.com (mister fork) Date: Sat, 20 Oct 2007 11:52:21 +0300 Subject: [quake3] Re: clarification for timbo In-Reply-To: <20071020023103.9dc45049.tim@ngus.net> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> Message-ID: <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> Sep 03 23:54:57 Timbo, you can also ban me here because I posted the patch for pure hack to the forums it wasnt a real pure hack. It was a text file with -hate +love it wasnt a funny joke but it is not a hack either Oct 08 18:45:15 heh I dont care do whatever you want. I will gonna release a hacked client just for the kicks of it. not because you banned me on #tremulous because you banned me on other places I behaved well I was joking ... did I release anything? no? I don't think misbehaving on tremulous forums is a valid reason to abuse your admin rights. On 10/20/07, Tim Angus wrote: > > On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: > > As far as I can tell, both forque and timbo are fine persons. I don't > > see any reason for you 2 to keep on fighting, especially on the > > interwebs, it is a big sad waste of time. Play nice and get allong > > ffs! :) > > The reason is continual and persistent trolling of the Tremulous forums > and IRC, despite numerous and repeated requests to cease over several > months, with a threat of being banned from the forums and IRC. These > have all been ignored and this is the result. It's quite simple. > > Sep 23 12:18:24 this is categorically your last warning > Sep 23 12:18:33 fuck about any more and you're banned > permanently > Sep 23 12:18:34 I told you to ban me > Sep 23 12:18:48 but you didnt > Sep 23 12:18:51 :( > > Oct 08 18:45:15 heh I dont care do whatever > you want. I will gonna release a hacked client just for the kicks of > it. not because you banned me on #tremulous because you banned me on > other places I behaved well > > Sep 03 23:54:57 Timbo, you can also ban me here > because I posted the patch for pure hack to the forums > > This is not a pleasant human being. > > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lava.croft at trioptimum.com Sat Oct 20 06:05:17 2007 From: lava.croft at trioptimum.com (Lava Croft) Date: Sat, 20 Oct 2007 12:05:17 +0200 Subject: [quake3] Re: clarification for timbo In-Reply-To: <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> Message-ID: Fork, take my advice and stop making a fool out of yourself even more. This is really starting to become embarassing. On Sat, 20 Oct 2007 10:52:21 +0200, mister fork wrote: > Sep 03 23:54:57 Timbo, you can also ban me here > because I posted the patch for pure hack to the forums > > it wasnt a real pure hack. It was a text file with > -hate > +love > it wasnt a funny joke but it is not a hack either > > Oct 08 18:45:15 heh I dont care do whatever > you want. I will gonna release a hacked client just for the kicks of > it. not because you banned me on #tremulous because you banned me on > other places I behaved well > > I was joking ... did I release anything? no? > > I don't think misbehaving on tremulous forums is a valid reason to abuse > your admin rights. > > > On 10/20/07, Tim Angus wrote: >> >> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: >> > As far as I can tell, both forque and timbo are fine persons. I don't >> > see any reason for you 2 to keep on fighting, especially on the >> > interwebs, it is a big sad waste of time. Play nice and get allong >> > ffs! :) >> >> The reason is continual and persistent trolling of the Tremulous forums >> and IRC, despite numerous and repeated requests to cease over several >> months, with a threat of being banned from the forums and IRC. These >> have all been ignored and this is the result. It's quite simple. >> >> Sep 23 12:18:24 this is categorically your last warning >> Sep 23 12:18:33 fuck about any more and you're banned >> permanently >> Sep 23 12:18:34 I told you to ban me >> Sep 23 12:18:48 but you didnt >> Sep 23 12:18:51 :( >> >> Oct 08 18:45:15 heh I dont care do whatever >> you want. I will gonna release a hacked client just for the kicks of >> it. not because you banned me on #tremulous because you banned me on >> other places I behaved well >> >> Sep 03 23:54:57 Timbo, you can also ban me here >> because I posted the patch for pure hack to the forums >> >> This is not a pleasant human being. >> >> >> --- >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 >> >> >> -- Like any dealer I am looking for the car that is so high and wild, I'll never have to deal another. From harshavsn at gmail.com Mon Oct 22 12:29:29 2007 From: harshavsn at gmail.com (Harsha Sri Narayana) Date: Mon, 22 Oct 2007 17:29:29 +0100 Subject: [quake3] Re: clarification for timbo In-Reply-To: References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> Message-ID: <7784416f0710220929o7243b25fkc10d2d3f8511f08c@mail.gmail.com> Who are you and why are you filling up my inbox? H On 20/10/2007, Lava Croft wrote: > Fork, take my advice and stop making a fool out of yourself even more. > This is really starting to become embarassing. > > On Sat, 20 Oct 2007 10:52:21 +0200, mister fork wrote: > > > Sep 03 23:54:57 Timbo, you can also ban me here > > because I posted the patch for pure hack to the forums > > > > it wasnt a real pure hack. It was a text file with > > -hate > > +love > > it wasnt a funny joke but it is not a hack either > > > > Oct 08 18:45:15 heh I dont care do whatever > > you want. I will gonna release a hacked client just for the kicks of > > it. not because you banned me on #tremulous because you banned me on > > other places I behaved well > > > > I was joking ... did I release anything? no? > > > > I don't think misbehaving on tremulous forums is a valid reason to abuse > > your admin rights. > > > > > > On 10/20/07, Tim Angus wrote: > >> > >> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: > >> > As far as I can tell, both forque and timbo are fine persons. I don't > >> > see any reason for you 2 to keep on fighting, especially on the > >> > interwebs, it is a big sad waste of time. Play nice and get allong > >> > ffs! :) > >> > >> The reason is continual and persistent trolling of the Tremulous forums > >> and IRC, despite numerous and repeated requests to cease over several > >> months, with a threat of being banned from the forums and IRC. These > >> have all been ignored and this is the result. It's quite simple. > >> > >> Sep 23 12:18:24 this is categorically your last warning > >> Sep 23 12:18:33 fuck about any more and you're banned > >> permanently > >> Sep 23 12:18:34 I told you to ban me > >> Sep 23 12:18:48 but you didnt > >> Sep 23 12:18:51 :( > >> > >> Oct 08 18:45:15 heh I dont care do whatever > >> you want. I will gonna release a hacked client just for the kicks of > >> it. not because you banned me on #tremulous because you banned me on > >> other places I behaved well > >> > >> Sep 03 23:54:57 Timbo, you can also ban me here > >> because I posted the patch for pure hack to the forums > >> > >> This is not a pleasant human being. > >> > >> > >> --- > >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > >> > >> > >> > > > > -- > Like any dealer I am looking for the car that is so high and wild, I'll > never have to deal another. > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > From lava.croft at trioptimum.com Mon Oct 22 13:06:23 2007 From: lava.croft at trioptimum.com (Lava Croft) Date: Mon, 22 Oct 2007 19:06:23 +0200 Subject: [quake3] Re: clarification for timbo In-Reply-To: <7784416f0710220929o7243b25fkc10d2d3f8511f08c@mail.gmail.com> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> <7784416f0710220929o7243b25fkc10d2d3f8511f08c@mail.gmail.com> Message-ID: Fork is the kind of person who thinks that crying in the ioquake3mailing list might resolve the issues he has with Timbo and most of the Tremulous community. You can safely discard anything he writes. <3 Lava On Mon, 22 Oct 2007 18:29:29 +0200, Harsha Sri Narayana wrote: > Who are you and why are you filling up my inbox? > H > > On 20/10/2007, Lava Croft wrote: >> Fork, take my advice and stop making a fool out of yourself even more. >> This is really starting to become embarassing. >> >> On Sat, 20 Oct 2007 10:52:21 +0200, mister fork >> wrote: >> >> > Sep 03 23:54:57 Timbo, you can also ban me here >> > because I posted the patch for pure hack to the forums >> > >> > it wasnt a real pure hack. It was a text file with >> > -hate >> > +love >> > it wasnt a funny joke but it is not a hack either >> > >> > Oct 08 18:45:15 heh I dont care do whatever >> > you want. I will gonna release a hacked client just for the kicks of >> > it. not because you banned me on #tremulous because you banned me on >> > other places I behaved well >> > >> > I was joking ... did I release anything? no? >> > >> > I don't think misbehaving on tremulous forums is a valid reason to >> abuse >> > your admin rights. >> > >> > >> > On 10/20/07, Tim Angus wrote: >> >> >> >> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: >> >> > As far as I can tell, both forque and timbo are fine persons. I >> don't >> >> > see any reason for you 2 to keep on fighting, especially on the >> >> > interwebs, it is a big sad waste of time. Play nice and get allong >> >> > ffs! :) >> >> >> >> The reason is continual and persistent trolling of the Tremulous >> forums >> >> and IRC, despite numerous and repeated requests to cease over several >> >> months, with a threat of being banned from the forums and IRC. These >> >> have all been ignored and this is the result. It's quite simple. >> >> >> >> Sep 23 12:18:24 this is categorically your last >> warning >> >> Sep 23 12:18:33 fuck about any more and you're banned >> >> permanently >> >> Sep 23 12:18:34 I told you to ban me >> >> Sep 23 12:18:48 but you didnt >> >> Sep 23 12:18:51 :( >> >> >> >> Oct 08 18:45:15 heh I dont care do whatever >> >> you want. I will gonna release a hacked client just for the kicks of >> >> it. not because you banned me on #tremulous because you banned me on >> >> other places I behaved well >> >> >> >> Sep 03 23:54:57 Timbo, you can also ban me here >> >> because I posted the patch for pure hack to the forums >> >> >> >> This is not a pleasant human being. >> >> >> >> >> >> --- >> >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org >> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 >> >> >> >> >> >> >> >> >> >> -- >> Like any dealer I am looking for the car that is so high and wild, I'll >> never have to deal another. >> >> --- >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 >> >> >> > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > -- Like any dealer I am looking for the car that is so high and wild, I'll never have to deal another. From noisyb at gmx.net Mon Oct 22 14:25:19 2007 From: noisyb at gmx.net (Dirk) Date: Mon, 22 Oct 2007 20:25:19 +0200 Subject: [BUG] ioquake3 breaks compatibility with id Tech 3 Message-ID: <471CEB0F.7070308@gmx.net> The cvars "g_logsync" and "g_log" have been renamed(!) to "g_logfilesync" and "g_logfile" why? I thought ioquake3 was meant to conserve. Why was the project goal ignored for renaming these cvars but people get banned from this mailing list when they suggest that automatic downloading be enabled by default? Pretty much every game server admin using a tool for parsing high scores from log files will, rightfully, believe ioquake3 is broken because the game server doesn't write log files the way the original server does. Is this another fuckup to sabotage the progress of ioquake3 like that retarded virus excuse for not enabling automatic downloads by default? Dirk From kloppenburg at snt.utwente.nl Mon Oct 22 14:49:21 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Mon, 22 Oct 2007 20:49:21 +0200 Subject: [quake3] [BUG] ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <471CEB0F.7070308@gmx.net> References: <471CEB0F.7070308@gmx.net> Message-ID: <471CF0B1.5040309@snt.utwente.nl> Dirk wrote: > Is this another fuckup to sabotage the progress of ioquake3 like that > retarded virus excuse for not enabling automatic downloads by default? New ioUrbanTerror will have auto-dl enabled by default. It's really not that hard to include a change like this into the source tree ;) From tim at ngus.net Mon Oct 22 14:59:28 2007 From: tim at ngus.net (Tim Angus) Date: Mon, 22 Oct 2007 19:59:28 +0100 Subject: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <471CEB0F.7070308@gmx.net> References: <471CEB0F.7070308@gmx.net> Message-ID: <20071022195928.78989454.tim@ngus.net> On Mon, 22 Oct 2007 20:25:19 +0200 Dirk wrote: > The cvars > > "g_logsync" and "g_log" > > have been renamed(!) to > > "g_logfilesync" and "g_logfile" > > why? ------------------------------------------------------------------------ r128 | tma | 2005-09-29 15:00:03 +0100 (Thu, 29 Sep 2005) | 2 lines * Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) def ines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loa ded at runtime, no collision check is performed. When the code is relocated therefore, all ins tances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g. From ntoronto at cs.byu.edu Mon Oct 22 16:36:17 2007 From: ntoronto at cs.byu.edu (Neil Toronto) Date: Mon, 22 Oct 2007 14:36:17 -0600 Subject: [quake3] Re: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <20071022195928.78989454.tim@ngus.net> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> Message-ID: <471D09C1.2010707@cs.byu.edu> Tim Angus wrote: > On Mon, 22 Oct 2007 20:25:19 +0200 Dirk wrote: > >> The cvars >> >> "g_logsync" and "g_log" >> >> have been renamed(!) to >> >> "g_logfilesync" and "g_logfile" >> >> why? >> > > ------------------------------------------------------------------------ > r128 | tma | 2005-09-29 15:00:03 +0100 (Thu, 29 Sep 2005) | 2 lines > > * Most obscure bug EVAR. Seems a library that SDL depends on > (specifically libgthread-2.0) def ines a symbol g_log. qagamei386.so > also defines such a symbol, but since it is dynamically loa ded at > runtime, no collision check is performed. When the code is relocated > therefore, all ins tances of g_log in qagamei386.so end up refering to > the g_log in the library... and bad things happen. s/g_log/g_logfile/g. This should have been fixed without renaming the cvar - by just renaming the identifier, in other words. And Dirk has stepped all the way over the line with his sorry attitude. In fact, he's now rushing the quarterback while the referees chase him down. Neil From tim at ngus.net Mon Oct 22 16:41:39 2007 From: tim at ngus.net (Tim Angus) Date: Mon, 22 Oct 2007 21:41:39 +0100 Subject: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <471D09C1.2010707@cs.byu.edu> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> <471D09C1.2010707@cs.byu.edu> Message-ID: <20071022214139.91ad1839.tim@ngus.net> On Mon, 22 Oct 2007 14:36:17 -0600 Neil wrote: > This should have been fixed without renaming the cvar - by just > renaming the identifier, in other words. Yup, see 1199,1200 :). I guess I was just lazy first time around. From jorgepblank at gmail.com Mon Oct 22 17:25:34 2007 From: jorgepblank at gmail.com (=?ISO-8859-1?Q?Jorge_Pe=F1a?=) Date: Mon, 22 Oct 2007 14:25:34 -0700 Subject: [quake3] Re: clarification for timbo In-Reply-To: References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> <7784416f0710220929o7243b25fkc10d2d3f8511f08c@mail.gmail.com> Message-ID: <28406b400710221425y4b3594c8n22a175bbe8bd87f@mail.gmail.com> What's up with this mailing list drama, you guys didn't have enough of it in high school? On 10/22/07, Lava Croft wrote: > > Fork is the kind of person who thinks that crying in the ioquake3mailing > list might resolve the issues he has with Timbo and most of the Tremulous > community. > You can safely discard anything he writes. > > <3 Lava > > On Mon, 22 Oct 2007 18:29:29 +0200, Harsha Sri Narayana > wrote: > > > Who are you and why are you filling up my inbox? > > H > > > > On 20/10/2007, Lava Croft wrote: > >> Fork, take my advice and stop making a fool out of yourself even more. > >> This is really starting to become embarassing. > >> > >> On Sat, 20 Oct 2007 10:52:21 +0200, mister fork > >> wrote: > >> > >> > Sep 03 23:54:57 Timbo, you can also ban me here > >> > because I posted the patch for pure hack to the forums > >> > > >> > it wasnt a real pure hack. It was a text file with > >> > -hate > >> > +love > >> > it wasnt a funny joke but it is not a hack either > >> > > >> > Oct 08 18:45:15 heh I dont care do whatever > >> > you want. I will gonna release a hacked client just for the kicks of > >> > it. not because you banned me on #tremulous because you banned me on > >> > other places I behaved well > >> > > >> > I was joking ... did I release anything? no? > >> > > >> > I don't think misbehaving on tremulous forums is a valid reason to > >> abuse > >> > your admin rights. > >> > > >> > > >> > On 10/20/07, Tim Angus wrote: > >> >> > >> >> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: > >> >> > As far as I can tell, both forque and timbo are fine persons. I > >> don't > >> >> > see any reason for you 2 to keep on fighting, especially on the > >> >> > interwebs, it is a big sad waste of time. Play nice and get allong > >> >> > ffs! :) > >> >> > >> >> The reason is continual and persistent trolling of the Tremulous > >> forums > >> >> and IRC, despite numerous and repeated requests to cease over > several > >> >> months, with a threat of being banned from the forums and IRC. These > >> >> have all been ignored and this is the result. It's quite simple. > >> >> > >> >> Sep 23 12:18:24 this is categorically your last > >> warning > >> >> Sep 23 12:18:33 fuck about any more and you're > banned > >> >> permanently > >> >> Sep 23 12:18:34 I told you to ban me > >> >> Sep 23 12:18:48 but you didnt > >> >> Sep 23 12:18:51 :( > >> >> > >> >> Oct 08 18:45:15 heh I dont care do whatever > >> >> you want. I will gonna release a hacked client just for the kicks of > >> >> it. not because you banned me on #tremulous because you banned me on > >> >> other places I behaved well > >> >> > >> >> Sep 03 23:54:57 Timbo, you can also ban me here > >> >> because I posted the patch for pure hack to the forums > >> >> > >> >> This is not a pleasant human being. > >> >> > >> >> > >> >> --- > >> >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > >> >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > >> >> > >> >> > >> >> > >> > >> > >> > >> -- > >> Like any dealer I am looking for the car that is so high and wild, I'll > >> never have to deal another. > >> > >> --- > >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > >> > >> > >> > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > -- > Like any dealer I am looking for the car that is so high and wild, I'll > never have to deal another. > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From rstotts at cox.net Mon Oct 22 19:00:19 2007 From: rstotts at cox.net (Ryan) Date: Mon, 22 Oct 2007 18:00:19 -0500 Subject: [quake3] Re: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <20071022195928.78989454.tim@ngus.net> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> Message-ID: > * Most obscure bug EVAR. Seems a library that SDL depends on > (specifically libgthread-2.0) def ines a symbol g_log. qagamei386.so > also defines such a symbol, but since it is dynamically loa ded at > runtime, no collision check is performed. When the code is relocated > therefore, all ins tances of g_log in qagamei386.so end up refering to > the g_log in the library... and bad things happen. s/g_log/g_logfile/g. Has this been in the original code since 1999? What were the ramifications of it all these years? From tim at ngus.net Mon Oct 22 19:18:59 2007 From: tim at ngus.net (Tim Angus) Date: Tue, 23 Oct 2007 00:18:59 +0100 Subject: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> Message-ID: <20071023001859.5dfe26d1.tim@ngus.net> On Mon, 22 Oct 2007 18:00:19 -0500 Ryan wrote: > Has this been in the original code since 1999? What were the > ramifications of it all these years? Yes but it didn't cause a problem before ioq3 was linked against libgthread (via SDL). It's pretty poor for said library to be exporting such a potentially clashy symbol really. From kloppenburg at snt.utwente.nl Mon Oct 22 19:27:54 2007 From: kloppenburg at snt.utwente.nl (Erik Kloppenburg) Date: Tue, 23 Oct 2007 01:27:54 +0200 Subject: [quake3] Re: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> Message-ID: <471D31FA.30303@snt.utwente.nl> Ryan wrote: > Has this been in the original code since 1999? What were the > ramifications of it all these years? I don't think SDL was used untill ioquake3 came along. From f0rqu3 at gmail.com Mon Oct 22 20:15:08 2007 From: f0rqu3 at gmail.com (mister fork) Date: Tue, 23 Oct 2007 03:15:08 +0300 Subject: [quake3] Re: clarification for timbo In-Reply-To: <28406b400710221425y4b3594c8n22a175bbe8bd87f@mail.gmail.com> References: <7cd2d9980710191559w3ce0e04bx551b7d1cc0072863@mail.gmail.com> <4719494C.20505@snt.utwente.nl> <20071020023103.9dc45049.tim@ngus.net> <7cd2d9980710200152i57877712ue319d17c3cbca6bf@mail.gmail.com> <7784416f0710220929o7243b25fkc10d2d3f8511f08c@mail.gmail.com> <28406b400710221425y4b3594c8n22a175bbe8bd87f@mail.gmail.com> Message-ID: <7cd2d9980710221715t1ace6a64v2e0010f6ed38d8a0@mail.gmail.com> Nope I am not trying to solve any issues with timbo. and I have no issues with tremulous community. I dont think tremulous community is composed of satgnu, timbo and run away artists ( which would be really sad ). I just wanted to say that I did nothing wrong anywhere else except tremulous forums. But main reason is it is funny. I hope timbo will release 1.2 soon ( or SOON? ) . On 10/23/07, Jorge Pe?a wrote: > > What's up with this mailing list drama, you guys didn't have enough of it > in high school? > > On 10/22/07, Lava Croft < lava.croft at trioptimum.com> wrote: > > > > Fork is the kind of person who thinks that crying in the ioquake3mailing > > > > list might resolve the issues he has with Timbo and most of the > > Tremulous > > community. > > You can safely discard anything he writes. > > > > <3 Lava > > > > On Mon, 22 Oct 2007 18:29:29 +0200, Harsha Sri Narayana > > wrote: > > > > > Who are you and why are you filling up my inbox? > > > H > > > > > > On 20/10/2007, Lava Croft < lava.croft at trioptimum.com> wrote: > > >> Fork, take my advice and stop making a fool out of yourself even > > more. > > >> This is really starting to become embarassing. > > >> > > >> On Sat, 20 Oct 2007 10:52:21 +0200, mister fork < f0rqu3 at gmail.com> > > >> wrote: > > >> > > >> > Sep 03 23:54:57 Timbo, you can also ban me here > > >> > because I posted the patch for pure hack to the forums > > >> > > > >> > it wasnt a real pure hack. It was a text file with > > >> > -hate > > >> > +love > > >> > it wasnt a funny joke but it is not a hack either > > >> > > > >> > Oct 08 18:45:15 heh I dont care do whatever > > >> > you want. I will gonna release a hacked client just for the kicks > > of > > >> > it. not because you banned me on #tremulous because you banned me > > on > > >> > other places I behaved well > > >> > > > >> > I was joking ... did I release anything? no? > > >> > > > >> > I don't think misbehaving on tremulous forums is a valid reason to > > >> abuse > > >> > your admin rights. > > >> > > > >> > > > >> > On 10/20/07, Tim Angus wrote: > > >> >> > > >> >> On Sat, 20 Oct 2007 02:18:20 +0200 Erik wrote: > > >> >> > As far as I can tell, both forque and timbo are fine persons. I > > >> don't > > >> >> > see any reason for you 2 to keep on fighting, especially on the > > >> >> > interwebs, it is a big sad waste of time. Play nice and get > > allong > > >> >> > ffs! :) > > >> >> > > >> >> The reason is continual and persistent trolling of the Tremulous > > >> forums > > >> >> and IRC, despite numerous and repeated requests to cease over > > several > > >> >> months, with a threat of being banned from the forums and IRC. > > These > > >> >> have all been ignored and this is the result. It's quite simple. > > >> >> > > >> >> Sep 23 12:18:24 this is categorically your last > > >> warning > > >> >> Sep 23 12:18:33 fuck about any more and you're > > banned > > >> >> permanently > > >> >> Sep 23 12:18:34 I told you to ban me > > >> >> Sep 23 12:18:48 but you didnt > > >> >> Sep 23 12:18:51 :( > > >> >> > > >> >> Oct 08 18:45:15 heh I dont care do whatever > > >> >> you want. I will gonna release a hacked client just for the kicks > > of > > >> >> it. not because you banned me on #tremulous because you banned me > > on > > >> >> other places I behaved well > > >> >> > > >> >> Sep 03 23:54:57 Timbo, you can also ban me here > > >> >> because I posted the patch for pure hack to the forums > > >> >> > > >> >> This is not a pleasant human being. > > >> >> > > >> >> > > >> >> --- > > >> >> To unsubscribe, send a blank email to > > quake3-unsubscribe at icculus.org > > >> >> Mailing list archives: > > http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > >> >> > > >> >> > > >> >> > > >> > > >> > > >> > > >> -- > > >> Like any dealer I am looking for the car that is so high and wild, > > I'll > > >> never have to deal another. > > >> > > >> --- > > >> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > >> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > >> > > >> > > >> > > > > > > --- > > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > > > > > > > > -- > > Like any dealer I am looking for the car that is so high and wild, I'll > > never have to deal another. > > > > --- > > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From icculus at icculus.org Tue Oct 23 00:32:27 2007 From: icculus at icculus.org (Ryan C. Gordon) Date: Tue, 23 Oct 2007 00:32:27 -0400 Subject: [quake3] Re: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <20071023001859.5dfe26d1.tim@ngus.net> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> <20071023001859.5dfe26d1.tim@ngus.net> Message-ID: <471D795B.7040801@icculus.org> > Yes but it didn't cause a problem before ioq3 was linked against > libgthread (via SDL). It's pretty poor for said library to be exporting > such a potentially clashy symbol really. I don't think libgthread.so is an SDL dependency, unless something like libesound is pulling it in...in which case, SDL can and should be built to dlopen() those libraries at runtime. --ryan. From f0rqu3 at gmail.com Tue Oct 23 05:00:06 2007 From: f0rqu3 at gmail.com (mister fork) Date: Tue, 23 Oct 2007 12:00:06 +0300 Subject: [quake3] Re: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <471D795B.7040801@icculus.org> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> <20071023001859.5dfe26d1.tim@ngus.net> <471D795B.7040801@icculus.org> Message-ID: <7cd2d9980710230200y2506b390ke92a12cac8cc890@mail.gmail.com> SDL usage on windows breaks compatibility with idTech3 anyway. Not by code but input. Once you switch from quake3 to ioquake(with SDL) your mouse goes crazy. ( Is this fixed? Is this a SDL bug? If SDL is buggy why do you use it? etc ... ) Dirk is another whiner like me... who cares about g_logfle/g_log On 10/23/07, Ryan C. Gordon wrote: > > > > Yes but it didn't cause a problem before ioq3 was linked against > > libgthread (via SDL). It's pretty poor for said library to be exporting > > such a potentially clashy symbol really. > > I don't think libgthread.so is an SDL dependency, unless something like > libesound is pulling it in...in which case, SDL can and should be built > to dlopen() those libraries at runtime. > > --ryan. > > > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tim at ngus.net Tue Oct 23 05:34:48 2007 From: tim at ngus.net (Tim Angus) Date: Tue, 23 Oct 2007 10:34:48 +0100 Subject: ioquake3 breaks compatibility with id Tech 3 In-Reply-To: <471D795B.7040801@icculus.org> References: <471CEB0F.7070308@gmx.net> <20071022195928.78989454.tim@ngus.net> <20071023001859.5dfe26d1.tim@ngus.net> <471D795B.7040801@icculus.org> Message-ID: <471DC038.2090609@ngus.net> Ryan C. Gordon wrote: > I don't think libgthread.so is an SDL dependency, unless something like > libesound is pulling it in...in which case, SDL can and should be built > to dlopen() those libraries at runtime. Yeah, it wasn't SDL pulling in libgthread itself, but another library. I did a quick check and I can't find what it was. It was 2 years ago though, so lots of things could have changed in the mean time. From ludwig.nussel at suse.de Tue Oct 23 11:34:28 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Tue, 23 Oct 2007 17:34:28 +0200 Subject: automated ioq3 w32 build Message-ID: <200710231734.28996.ludwig.nussel@suse.de> Hi, As promised, here's a PoC that the openSUSE build service can be used to build windows programs. The package shares the sources with the linux builds. Just a separate .spec file. All one needs to do when the linux sources are updated is to adapt the version number in that spec file as well. So minimal effort. http://download.opensuse.org/repositories/home:/lnussel:/ioquake3/w32/repodata/ The result is an rpm that contains exe files though. Writing a script that pipe the rpm through rpm2cpiok, repacks it as zip and uploads it to the web site is left as excercise to who ever cares ;-) cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg) From erik at insectenboek.nl Tue Oct 30 01:20:39 2007 From: erik at insectenboek.nl (Erik K.) Date: Tue, 30 Oct 2007 06:20:39 +0100 Subject: [quake3] rcon tell In-Reply-To: <20060913193320.113780@gmx.net> References: <20060913193320.113780@gmx.net> Message-ID: <4726BF27.20805@insectenboek.nl> panter at gmx.de wrote: > hi, > somehow "rcon tell " to send someone a message isn't working. > Is there another way to send a message to a single player? > > Pan-(G) > Excuse me for resurecting this, but is there a way? 'tell' only seems to work from client to client, not from rcon to client? From panter at gmx.de Tue Oct 30 02:52:25 2007 From: panter at gmx.de (panter at gmx.de) Date: Tue, 30 Oct 2007 07:52:25 +0100 Subject: [quake3] rcon tell In-Reply-To: <4726BF27.20805@insectenboek.nl> References: <20060913193320.113780@gmx.net> <4726BF27.20805@insectenboek.nl> Message-ID: <20071030065225.63150@gmx.net> hello, i didn't find a way for quake 3. you need to add your own source to ioquake3. -------- Original-Nachricht -------- > Datum: Tue, 30 Oct 2007 06:20:39 +0100 > Von: "Erik K." > An: quake3 at icculus.org > Betreff: Re: [quake3] rcon tell > panter at gmx.de wrote: > > hi, > > somehow "rcon tell " to send someone a message isn't > working. > > Is there another way to send a message to a single player? > > > > Pan-(G) > > > > Excuse me for resurecting this, but is there a way? 'tell' only seems to > work from client to client, not from rcon to client? > > --- > To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org > Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50 > -- Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! Ideal f?r Modem und ISDN: http://www.gmx.net/de/go/smartsurfer From ludwig.nussel at suse.de Tue Oct 30 04:42:57 2007 From: ludwig.nussel at suse.de (Ludwig Nussel) Date: Tue, 30 Oct 2007 09:42:57 +0100 Subject: [quake3] automated ioq3 w32 build In-Reply-To: <200710231734.28996.ludwig.nussel@suse.de> References: <200710231734.28996.ludwig.nussel@suse.de> Message-ID: <200710300942.58066.ludwig.nussel@suse.de> Ludwig Nussel wrote: > As promised, here's a PoC that the openSUSE build service can be > used to build windows programs. The package shares the sources with > the linux builds. Just a separate .spec file. All one needs to do > when the linux sources are updated is to adapt the version number in > that spec file as well. So minimal effort. Moved here: http://download.opensuse.org/repositories/home:/lnussel:/win32/win32/repodata/ Now with installer. I really dislike that SDL and curl binaries are in the svn repository though. They could easily be provided (with sources) as external download. cu Ludwig -- (o_ Ludwig Nussel //\ V_/_ http://www.suse.de/ SUSE LINUX Products GmbH, GF: Markus Rex, HRB 16746 (AG Nuernberg)