[quake3] windows VISTA + ATI => wrong GL_RENDER !?

Martin Gerhardy martin.gerhardy at gmail.com
Tue Nov 27 06:23:04 EST 2007


Am Dienstag, den 27.11.2007, 11:18 +0100 schrieb #@:
> ... to make it clear from the star: I don't have Windows Vista, so I can  
> hardly search for the reason of this ... I only have one BetaTest of  
> "World of Padman", who has this bug on all of his Vista+ATI pcs
> 
> I hope someone inhere could help -.-

This might be an SDL related problem - we have the same for UFO:Alien
Invasion, see here:
http://sourceforge.net/tracker/index.php?func=detail&aid=1834053&group_id=157793&atid=805242

> Visual:
> ioq3/wop starts ... but the gl-view stays red (game is running, he can  
> hear the sounds and can "blindly" use the console)
> 
> ... he don't has the problem with:
> old official ioq3(http://www.ioquake3.org/?page=get) and last public wop  
> (vc6-build, based on ioQ3 r1051)
> 
> ... he has this problem with:
> wop(old nonSDL(based on ioq3 r1051) + mingw ... SDL + mingw)
> ioq3(mingw from here  
> http://home.isp.studenten.net/algemeen/ioq3svn_precompiled/ ... and a  
> vc8-build by me)
> 
> the log of such a run (the interesting part is "GL_RENDERER: GDI Generic"  
> and so on):
> ioq3 1.35_SVN1214M win_mingw-x86 Nov 19 2007
> ----- FS_Startup -----
> Current search path:
> C:\Users\Smiley\AppData\Roaming\Quake3/baseq3
> C:\Games\ioquake3\baseq3\pak8.pk3 (9 files)
> C:\Games\ioquake3\baseq3\pak7.pk3 (4 files)
> C:\Games\ioquake3\baseq3\pak6.pk3 (64 files)
> C:\Games\ioquake3\baseq3\pak5.pk3 (7 files)
> C:\Games\ioquake3\baseq3\pak4.pk3 (272 files)
> C:\Games\ioquake3\baseq3\pak3.pk3 (4 files)
> C:\Games\ioquake3\baseq3\pak2.pk3 (148 files)
> C:\Games\ioquake3\baseq3\pak1.pk3 (26 files)
> C:\Games\ioquake3\baseq3\pak0.pk3 (3539 files)
> C:\Games\ioquake3/baseq3
> 
> ----------------------
> 4073 files in pk3 files
> execing default.cfg
> execing q3config.cfg
> couldn't exec autoexec.cfg
> Hunk_Clear: reset the hunk ok
> ----- Client Initialization -----
> Couldn't read q3history.
> ----- Initializing Renderer ----
> -------------------------------
> QKEY building random string
> QKEY generated
> ----- Client Initialization Complete -----
> ----- R_Init -----
> SDL_Init( SDL_INIT_VIDEO )... OK
> Initializing OpenGL display
> ...setting mode 3: 640 480
> Using 8/8/8 Color bits, 24 depth, 8 stencil display.
> GL_RENDERER: GDI Generic
> Initializing OpenGL extensions
> ...GL_S3_s3tc not found
> ...GL_EXT_texture_env_add not found
> ...GL_ARB_multitexture not found
> ...GL_EXT_compiled_vertex_array not found
> ...GL_EXT_texture_filter_anisotropic not found
> 
> GL_VENDOR: Microsoft Corporation
> GL_RENDERER: GDI Generic
> GL_VERSION: 1.1.0
> GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
> GL_MAX_TEXTURE_SIZE: 1024
> GL_MAX_TEXTURE_UNITS_ARB: 0
> 
> PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
> MODE: 3, 640 x 480 fullscreen hz:N/A
> GAMMA: hardware w/ 0 overbright bits
> rendering primitives: multiple glArrayElement
> texturemode: GL_LINEAR_MIPMAP_NEAREST
> picmip: 1
> texture bits: 0
> multitexture: disabled
> compiled vertex arrays: disabled
> texenv add: disabled
> compressed textures: disabled
> Initializing Shaders
> ----- finished R_Init -----
> ------ Initializing Sound ------
> SDL_Init( SDL_INIT_AUDIO )... OK
> SDL audio driver is "dsound".
> SDL_AudioSpec:
>    Format:   AUDIO_S16LSB
>    Freq:     22050
>    Samples:  512
>    Channels: 2
> Starting SDL audio callback...
> SDL audio initialized.
> ----- Sound Info -----
>      1 stereo
> 16384 samples
>     16 samplebits
>      1 submission_chunk
> 22050 speed
> 02216640 dma buffer
> No background file.
> ----------------------
> Sound initialization successful.
> --------------------------------
> Sound memory manager started
> Loading vm file vm/ui.qvm...
> VM file ui compiled to 594408 bytes of code
> ui loaded in 1368576 bytes on the hunk
> 35 arenas parsed
> 32 bots parsed
> --- Common Initialization Complete ---
> Winsock Initialized
> Opening IP socket: localhost:27960
> Hostname: smiley-mobile.chillerlan.net
> IP: 192.168.0.242
> IP: 5.93.243.96
> ]\quit
> ----- CL_Shutdown -----
> Closing SDL audio device...
> SDL audio device shut down.
> RE_Shutdown( 1 )
> -----------------------
> 
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