[quake3] Entity "info_player_deathmatch" should never be removed
    Ludwig Nussel 
    ludwig.nussel at suse.de
       
    Sun Nov 18 10:06:14 EST 2007
    
    
  
dyn wrote:
> Yes, it makes all maps compatible with team games. Crash occurs when
> engine cannot find team spawn spot, either Blue or Red, initial or
> active. Then it reverts back to normal deathmatch spawn spots, but
> finds none because they are removed for team games inside g_spawns.c (
> if flag 'notteam' is set to 1).
Only CTF has a separate function to prefer team spawn points with
fallback to DM ones. For TDM the SelectSpawnPoint() is used
directly.
cu
Ludwig
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 (o_   Ludwig Nussel
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 V_/_  http://www.suse.de/
    
    
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