[quake3] ioq3 framebuffer support

gord gordallott at gmail.com
Thu Nov 15 09:35:20 EST 2007


On Wed, 2007-11-14 at 21:54 -0500, Robert Isaac wrote:
> The problem is still there after nuking the config, so it is something else.
> 
> This is on an x86_64 system with the missionpack vm directory (and its
> qvms) compressed as pak4.pk3
> Start a single player missionpack game of any gametype
> play through it
> hit "next" on the endofgame menu
> 
> Sys_Error: VM_Call with NULL vm
> 
> I've also noticed it with x86, in wine, and of course with the other
> implementation of bloom. This seems to have happened after r1202 (as
> that worked fine).

yeah confirmed this, happens on SVN also though so it doubtful that my
code is the problem. 
i would suggest filling a bug :)


-- 
gord <gordallott at gmail.com>
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