[quake3] Entity "info_player_deathmatch" should never be removed

dyn dynborg at vogonhq.com
Wed Nov 14 21:08:04 EST 2007


Yes, it makes all maps compatible with team games. Crash occurs when
engine cannot find team spawn spot, either Blue or Red, initial or
active. Then it reverts back to normal deathmatch spawn spots, but
finds none because they are removed for team games inside g_spawns.c (
if flag 'notteam' is set to 1).

This means not all FFA maps crash in team mode, just those without
normal spawn spots.

I don't think this would interfere with map purpose, most id maps can
be played in team mode, even when they are tourney maps and not
designed for team games.

On 11/14/07, Zachary Slater <zakk at timedoctor.org> wrote:
> If I understand your patch right, this'll make DM levels playable in
> team games?
>
> I'd prefer to not alter the intentions of the original map maker, though
> of course a crash is never desirable.
> --
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
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-- 
dyn
http://vogonhq.com/



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