[quake3] ioq3 framebuffer support

gord gordallott at gmail.com
Wed Nov 14 16:17:50 EST 2007


uploaded new patch: http://bugzilla.icculus.org/show_bug.cgi?id=3422
major bugs should be fixed now, video playback, missing textures/bugs,
everything i talked about in the last email. 

Robert, could you please check to see if the problem you were having
with single player team arena persists? try as i might i can't recreate
what you are having (if all fails, try resetting your config file

On Tue, 2007-11-13 at 16:31 -0500, Robert Isaac wrote:
> This is a better implementation of bloom lighting than the version
> that OA uses, I like the rotoscoping, but the framebuffer b0rks the
> display of the initial roq and causes some graphical oddities (some
> brushes/textures not being lit correctly though this might be an
> nVidia bug).  It also kills single player in team arena when used with
> ioq3's missionpack vm.

-- 
gord <gordallott at gmail.com>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
URL: <http://icculus.org/pipermail/quake3/attachments/20071114/0764699a/attachment.pgp>


More information about the quake3 mailing list