[quake3] ioq3 framebuffer support

Robert Isaac rjisaac at gmail.com
Tue Nov 13 16:31:54 EST 2007


This is a better implementation of bloom lighting than the version
that OA uses, I like the rotoscoping, but the framebuffer b0rks the
display of the initial roq and causes some graphical oddities (some
brushes/textures not being lit correctly though this might be an
nVidia bug).  It also kills single player in team arena when used with
ioq3's missionpack vm.

On Nov 12, 2007 8:51 PM, gord <gordallott at gmail.com> wrote:
> Hi,
> I created a patch to add framebuffer support/effects.
> http://bugzilla.icculus.org/show_bug.cgi?id=3422
>
> just sending this to notify whomever (i could really do with some
> testing / feedback / help). more details in the bugzilla report.
> --
> gord <gordallott at gmail.com>
>



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