BUG: netchan queue is not properly initialized

dyn dynborg at vogonhq.com
Wed Nov 7 11:48:26 EST 2007


This is present in original q3 also, not only in ioq3 and apparently
it's not fixed yet.

It may happen when you add multiple bots and then issue 'kick allbots'
command. I was only player left on server. After few tests it seems to
occur more likely if you add 15-20 bots, issue /nextmap (or  load next
map) and then add 1-2 more bots and then 'kick all'.

There was some discussion about it, but all solutions mentioned are
non-working and not very logical either:
http://www.quake3world.com/forum/viewtopic.php?f=16&t=9220


-- 
dyn



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