[quake3] feature: advanced demo navigation
Neil Toronto
ntoronto at cs.byu.edu
Wed Mar 7 18:11:34 EST 2007
These are called "Multi-View Demos" and (IIRC) OSP mod was the first to
do them. (CPMA and Ultra Freeze Tag (mine) did it, along with probably a
few more.) It consists of three parts:
1) Send *every* entity to the player taking the MVD, not just those in
the PVS (potentially visible set)
2) Mark the demo as an MVD by setting a configstring
3) Enable the cgame keycatcher when playing demos back if playing an
MVD, interpret keystrokes
This can be as easily done in a mod as in the engine. If the engine did
it, it would do basically the same thing. One good argument for doing it
in a mod is that the mod can better control who is allowed to make an
MVD. Recording an MVD is a great way to maximize the effectiveness of a
wall hack.
Neil
Jorge Pena wrote:
> Sweet. I don't know if this is possible, or realistic, but what Monk
> said about being able to view a demo and move the camera around in the
> world (Is this what you meant?) would be extremely crazy ( As in,
> cool). Or is this already possible? Heh. I mean like, instead of
> having to stage the cameras at record time, make it so that the camera
> could be moved around in view-time, this way I think it'd make for
> some really neat videos and it'd be really useful. Imagine moving the
> camera around to see if someone's around the corner, etc., instead of
> just being stuck to the recorder's perspective. Again, I don't know if
> this is possible or realistic ( Or already implemented, haha), just
> thought it'd be cool.
More information about the quake3
mailing list