[quake3] feature: advanced demo navigation

monk at rq3.com monk at rq3.com
Wed Mar 7 13:57:59 EST 2007


I see listed as a feature: AVI video capture of demos.

"video [filename]" Start video capture (use with demo command). Outputs to
filename.
"stopvideo" Stop the video capture.

It seems like it would make more sense to dump the entire demo to raw
video and then manipulate it in a dedicated video processor like Premier
or whatever is used nowadays?

Were you wanting to jump to specific parts of a demo to then start a
screen capture program to capture the output to a video file?  I can only
see this being useful if you're low on HDD space and don't want to dump
the entire demo, just certain snippets.

Maybe a toggleable key that doesn't interrupt demo playback would be
useful, as long as you hold it down, it will record to a file, when you
let go it stops, when you depress it again, it starts recording again
(maybe to another filename instead of appending the original), etc.

Anything else with demo manipulation would seem better suited to a
mythical "KeyGrip3" which would allow for pausing, flying around wherever
you want for camera positioning, etc. rather than shoehorning a subset of
those features into the Q3 engine.

Although if a Q3 engine project did have a 'studio' mode like KeyGrip it
in, that'd be rad too.  But it seems like it should be all or nothing. 
Right now dumping to raw video and then manipulating THAT seems like the
best solution?

Monk.

> hi,
> a nice feature for demo playback would be the possibility to rewind or
> jump to a specific point in time. especially for moviemakers this makes
> life a lot easier. other quakeengines already offer this: warsow has
> CL_DemoJump_f(), q3mme has demoPlaySeek(), so their implementation could
> be used as inspiration.
> would be nice
> cyrri
>



More information about the quake3 mailing list