[quake3] John Carmack on ASM code
ewe2
ewetoo at gmail.com
Fri Jan 19 16:09:19 EST 2007
On 1/20/07, Neil Toronto <ntoronto at cs.byu.edu> wrote:
> I like to browse through Carmack's Slashdot posts every once in a while.
> I found this today:
>
> "Anyone working on the Q3 codebase today should just delete all the asm
> code and use the C implementations. Making a commercial game with fairly
> high end requirements go 10% faster is sometimes worth writing some asm
> code, but years later when the frame rate pressure is essentially gone,
> the asm code should just be dumped in the name of maintainability. All
> the comments in the world wouldn't change this decision a bit."
and then the code rots and noone can port the game to a new platform
that needs that efficiency? Sometimes that's just as important as
easily-maintained code.
--
Emacs vs. Vi flamewars are a pointless waste of time. Vi is the best
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