John Carmack on ASM code

Neil Toronto ntoronto at cs.byu.edu
Fri Jan 19 15:44:08 EST 2007


I like to browse through Carmack's Slashdot posts every once in a while. 
I found this today:

"Anyone working on the Q3 codebase today should just delete all the asm 
code and use the C implementations. Making a commercial game with fairly 
high end requirements go 10% faster is sometimes worth writing some asm 
code, but years later when the frame rate pressure is essentially gone, 
the asm code should just be dumped in the name of maintainability. All 
the comments in the world wouldn't change this decision a bit."

http://slashdot.org/comments.pl?sid=159570&cid=13365387

Something to think about.

Neil




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