John Carmack on ASM code
Neil Toronto
ntoronto at cs.byu.edu
Fri Jan 19 15:44:08 EST 2007
I like to browse through Carmack's Slashdot posts every once in a while.
I found this today:
"Anyone working on the Q3 codebase today should just delete all the asm
code and use the C implementations. Making a commercial game with fairly
high end requirements go 10% faster is sometimes worth writing some asm
code, but years later when the frame rate pressure is essentially gone,
the asm code should just be dumped in the name of maintainability. All
the comments in the world wouldn't change this decision a bit."
http://slashdot.org/comments.pl?sid=159570&cid=13365387
Something to think about.
Neil
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