[quake3] What's the policy on changes to the q3_ui module?

Robert Isaac rjisaac at gmail.com
Mon Dec 3 08:47:21 EST 2007


Games that are based on ioq3 would benefit from it, though.

On Dec 3, 2007 4:09 AM, Ludwig Nussel <ludwig.nussel at suse.de> wrote:
> Zachary Slater wrote:
> > Jay Weisskopf wrote:
> > > I'd personally like to see some of the menus brought up to speed.
> > > Selecting a resolution would be more user-friendly if there were more
> > > values (I came across a neat patch that retrieved the list of
> > > available resolutions from SDL)
> >
> > Yes, but I can't remember why we didn't do this (were we waiting for all
> > the platforms to use SDL, Timbo?)
>
> Are you talking about my patch? I've rebased it on trunk and fixed a
> stupid bug yesterday. I'll post it again.
> It's kind of wasted effort though as the modified ui code from ioq3
> likely isn't used anyways.
>
> cu
> Ludwig
>
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