Playing a sound twice at the same time.
Tim Angus
tim at ngus.net
Thu Aug 30 20:08:54 EDT 2007
On Fri, 31 Aug 2007 01:32:54 +0200 Thilo wrote:
> I remember ioquake3 having exactly the same issue, mentioned in this
> post to the OpenAL mailing list.
> In the original implementation, as far as I recall, multiple sound
> sources playing the same file would always be synchronized which is
> not the case in ioquake3 at the moment.
> I could look into making this happen, so, do we want to go back to
> the original behaviour?
https://bugzilla.icculus.org/show_bug.cgi?id=2984
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