[quake3] ioq3 is going nowhere

Harsha Sri Narayana harshavsn at gmail.com
Fri Aug 10 07:22:18 EDT 2007


This kind of reminds me of the perfectly coloured shed.
http://en.wikipedia.org/wiki/Color_of_the_bikeshed

And just for fun:
http://video.google.com/videoplay?docid=-4216011961522818645

Oh and keep up the great work.

Cheers,
Harsha

On 10/08/07, Ludwig Nussel <ludwig.nussel at suse.de> wrote:
> monk at rq3.com wrote:
> > And I will claim ignorance on this one, but custom resolutions.  Right now
> > it's in the console, r_mode -1, customheight, etc.  Why not put a new
> > selection in the graphics options to allow an arbitrarily-specified custom
> > resolution?  And, again I don't know if this has already been done, but
> > why not add a whole mess of resolution options?  Ramp that stuff up to
> > 2500x1600.  There's some de facto resolutions defined out there that you
> > could throw in and boom, it's a visible, handy change.
>
> The correct way would be to detect the list of available resolutions in the
> engine and pass it down to the mod so the mod can display it in the gui.
> Unfortunately the list of resolutions is hardcoded in mod code and
> there is no syscall to retrieve a list of resolutions. One cannot
> add new syscall as the mod wouldn't run on q3 anymore then. Well, it
> would run but if you issue the syscall q3 would unload the mod.
> Maybe there's a way to detect ioq3 from within the mod...
>
> > Some of this stuff we've been exploring for RQ3.  However, it seems like
> > stuff that would benefit everyone would best be done in an engine project
> > like this.  Yeah, I do ask why more developers don't backport some of
> > their tasty code, but I guess the flipside to that is a project like RQ3
> > where we are very manpower constrained at this moment in time.  So... I
> > can see why some of this stuff never makes it back into ioq3.  It's just a
> > shame, is all.
>
> Well, if you have something that makes sense in the engine and
> doesn't break stuff send a patch. I doubt anyone is going to monitor
> arbitary projects or web forums to pull code from there.
>
> > Anyway, my thought is maybe the ioq3 roadmap is stuff that the ioq3 coders
> > aren't all that excited about pursuing anymore.  Perhaps it should be
> > revamped into stuff people are more excited in working on.  I don't know
> > if that's the case, or if it's just people are busy doing other things.
> > But hey, it might be a factor.
>
> Personally I'm sitting in front of the computer for hours at work
> every day already. So I usually prefer to do nothing in my spare
> time rather than to program and debug stuff.
>
> cu
> Ludwig
>
> --
>  (o_   Ludwig Nussel
>  //\
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