Unsynced sound sources with q3ut and g_antiwarp 0

Michele vo.sinh at gmail.com
Tue Sep 12 10:24:55 EDT 2006


with ioquake3 and q3ut mod + g_antiwarp 0 I notice that sound sources are
lagged and sometimes multiplied. With 1.32 quake3 it's fine.
If you want to test it try this server 81.7.176.133:27100 and try to break a
window on uptown map, the sound is different from the quake3 one.


cheers.
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