[quake3] Quake III Solaris/Sparc binaries for the ioq3 home page...
vincent at cojot.name
vincent at cojot.name
Tue Sep 5 15:36:32 EDT 2006
Dave,
I booted my sb150 (XVR-600) card and things work fine here.. Here are some
relevants parts of my q3config.cfg:
seta cg_shadows "1"
seta r_primitives "0"
seta r_dlightBacks "1"
seta r_dynamiclight "1"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "0"
seta r_texturebits "16"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_picmip "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "0"
seta r_allowExtensions "1"
Anything you see there? Could you send me a picture of the artifacts you
are seeing...?
Vincent
On Tue, 29 Aug 2006, David Gorst wrote:
> Hi again,
>
> I gave that a try but the results remain the same (using the latest OpenGL
> drivers and patch ). Looks like we'll have to wait for Sun to sort this one
> out ...
>
> Regards,
> Dave.
More information about the quake3
mailing list