[quake3] pk3 limit
panter at gmx.de
panter at gmx.de
Sat Sep 2 15:49:08 EDT 2006
well, ive 528 pk3 files on a server (baseq3+defrag directory) and if i try to connect to it my client is crashing with or without that patch.
-------- Original-Nachricht --------
Datum: Sat, 2 Sep 2006 15:05:30 +0200
Von: Ludwig Nussel <ludwig.nussel at suse.de>
An: quake3 at icculus.org
Betreff: Re: [quake3] pk3 limit
> panter at gmx.de wrote:
> > in the mod defrag its normal to have more than 500 pk3 files.
> > is there a way to increase the pk3 count? i want quake to be able to
> handle up to 2000.
>
> The pk3 file limit seems to be artificial. Try the following patch.
>
> cu
> Ludwig
>
> Index: code/qcommon/files.c
> ===================================================================
> --- code/qcommon/files.c (Revision 883)
> +++ code/qcommon/files.c (Arbeitskopie)
> @@ -2483,7 +2483,6 @@
> then loads the zip headers
> ================
> */
> -#define MAX_PAKFILES 1024
> static void FS_AddGameDirectory( const char *path, const char *dir ) {
> searchpath_t *sp;
> int i;
> @@ -2492,7 +2491,6 @@
> char *pakfile;
> int numfiles;
> char **pakfiles;
> - char *sorted[MAX_PAKFILES];
>
> // this fixes the case where fs_basepath is the same as fs_cdpath
> // which happens on full installs
> @@ -2521,20 +2519,11 @@
>
> pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse );
>
> - // sort them so that later alphabetic matches override
> - // earlier ones. This makes pak1.pk3 override pak0.pk3
> - if ( numfiles > MAX_PAKFILES ) {
> - numfiles = MAX_PAKFILES;
> - }
> - for ( i = 0 ; i < numfiles ; i++ ) {
> - sorted[i] = pakfiles[i];
> - }
> + qsort( pakfiles, numfiles, sizeof(char*), paksort );
>
> - qsort( sorted, numfiles, sizeof(char*), paksort );
> -
> for ( i = 0 ; i < numfiles ; i++ ) {
> - pakfile = FS_BuildOSPath( path, dir, sorted[i] );
> - if ( ( pak = FS_LoadZipFile( pakfile, sorted[i] ) ) == 0 )
> + pakfile = FS_BuildOSPath( path, dir, pakfiles[i] );
> + if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 )
> continue;
> // store the game name for downloading
> strcpy(pak->pakGamename, dir);
>
> --
> (o_ Ludwig Nussel
> //\ SUSE LINUX Products GmbH, Development
> V_/_ http://www.suse.de/
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