[quake3] Mp3 support patch

Stephen Youts lmsmercykiller at gmail.com
Wed Oct 4 08:35:40 EDT 2006


"Still, we cannot hide from the fact that mp3 is a common format so there
are cases where sound/music people
want to use for their mods are exclusively available in mp3 format to them."

Obviously I'm not an active ioq3 developer, so I'm not expecting my opinion
to carry a lot of weight, but this
is probably the number one reason that mp3 should (for pratical reasons) be
included. I always keep
uncompressed copies of all my sound data, but I've known some others that
aren't so keen on "wasting"
hard drive space. When "they only need mp3 anyway". So yes, mp3 support
would be a plus.

On 10/4/06, Thilo Schulz <arny at ats.s.bawue.de> wrote:
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hello,
>
> I intend to add mp3 support to the svn codebase soon. It has worked
> flawlessly
> with EliteForce sound data which is on the largest part mp3 based, so it
> is
> well tested. (x86, x86_64, ppc, Linux, MacOSX, Windows...)
> I know that Timbo has some reservations against mp3 support, mostly for
> ideological reasons.
> Granted, I would always prefer vorbis over mp3. Still, we cannot hide from
> the
> fact that mp3 is a common format so there are cases where sound/music
> people
> want to use for their mods are exclusively available in mp3 format to
> them.
> To convert them to ogg would mean a loss of quality.
> The mp3 support would be used like the vorbis stuff and will have to be
> explicitly enabled at compile time (i.g. Makefile.local). Furthermore,
> libmad
> is required.
> Protest now, or I will apply the changes in a few days.
>
> - --
> Thilo Schulz
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> =YqY3
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>



-- 
-MercyKiller
================
http://lms.d3files.com
http://www.debian.org
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