[quake3] Re: OpenAL music problem

Thilo Schulz arny at ats.s.bawue.de
Thu Nov 23 15:24:56 EST 2006


On Thursday 23 November 2006 18:51, Neil Toronto wrote:
> >> I was moving that part of code around a couple of weeks and didn't
> >> notice this obvious bug. D'oh!

"a couple of weeks ago" I meant. :P

> > Maybe he just wanted to be *really* sure :).

hehehe

> Thilo: Hey, no problem! It's the kind of thing that doesn't show up
> unless a map has no intro, but does have a loop, which is rather
> unlikely. I stumbled across it while writing Python wrappers for engine
> callbacks.

To be exact: This intro/looping stuff was broken already before I played with 
that code for a reason unrelated to this bug found by you. And this double 
checking was in there back then, already. My "fix" of the looping only made 
that bug actually noticable.

> I want you to know that I lost a good fifteen minutes trying to figure
> out why my very obviously correct wrapper was failing. I'll be sending
> an elder demon to your house to extract that much time from your
> expected life span. Thanks!

I bet you'd waste those extra 15 minutes on 3 cigarettes anyways... :P
(If you're smoker...)

-- 
Thilo Schulz
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 191 bytes
Desc: not available
URL: <http://icculus.org/pipermail/quake3/attachments/20061123/951f9a25/attachment.pgp>


More information about the quake3 mailing list