[quake3] Re: Long uptime bug and other suggestions
lmsmercykiller at gmail.com
Fri Nov 17 08:29:59 EST 2006
Revision 877 is pretty old -- if you're planning on running an up to date
copy I'd advise grabbing ioq3 from the subversion repository and compiling
As a general rule I would try to avoid running distribution-provided
packages. Be sure to get the latest revision before reporting bugs.
On 11/17/06, DD <0000spam at gmail.com> wrote:
> Hi Timbo, thanks for your quick reply!
> I am using ioquake3-1.33_SVN877-1.i586.rpm on FC3 available from
> http://www.openverse.com/quake3/ . Maybe i should try FC4 too.
> I use just server executable and right now i am testing it, also to
> see if objects will move erratically after a day or two of uptime. If
> you want to check it out, feel free to join and experiment on this
> server: 188.8.131.52:30001 . Use " toggle cg_drawtimer " or "
> cg_drawtimer 1 " to see uptime in minutes.
> How do i enable HTTP downloading? I didn't see anything on web page so
> i was thinking it's not implemented.
> On 11/17/06, Tim Angus <tim at ngus.net> wrote:
> > DD wrote:
> > > Not your fault but it would be great improvement to fix this old bug,
> > > please check this out:
> > > http://www.quakesrc.org/forums/viewtopic.php?t=5595&start=0
> > > ( Fix for long server uptime behavior ("choppy server"))
> > That has been fixed for some time now (I am Timbo).
> > > Also, it would be very good to drop UDP downloading and implement TCP
> > > or some redirection. Downloading new maps from server is very slow, at
> > > average 16k/s. Increasing rate is not the solution, also, how can you
> > > tell novice players what the rate is and when do you tell.
> > Tony J. White implemented HTTP downloading recently, make sure your
> > checkout is up to date.
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