cl_packetdelay
Tony J. White
tjw at webteam.net
Tue May 30 14:31:23 EDT 2006
The 2.60 patch for Enemy Territory added the following cheat-protected cvars:
cl_packetdelay - artificially set the client's latency
cl_packetloss - mimic packet loss
I'm dabbling with a re-implementation of Neil Toronto's unlagged in
code/server/ and I need to clone at least cl_packetdelay for testing.
Does anyone have any tips for doing this? The only way I can think to do it
would be to create a queue for all outgoing packets marked with timestamp
and make all CL_Netchan_Transmit() calls use the queue. Would there be an
easier and/or cleaner way?
-Tony
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