[quake3] Mac OS X
Thilo Schulz
arny at ats.s.bawue.de
Sun May 21 07:13:51 EDT 2006
On Sunday 21 May 2006 07:53, Dietrich Epp wrote:
> I'd like to try to clean up the Mac OS X code.
great!
> Are there other Mac OS X coders? Might I step on someone's toes if I
> start submitting patches?
I don't think so. We had another one recently announcing he'd like to do some
work on MacOSX, but he's not experienced in C and debugging.
> Here's how I would clean up Mac OS X support:
Have a look at the bugtracker here:
https://bugzilla.icculus.org/buglist.cgi?query_format=specific&order=relevance+desc&bug_status=__open__&product=Quake+3&content=
There are still some other problems to be reckoned with.
> - I would ditch SDL. Honestly, it breaks user interface expectations
> on Mac OS X.
That's a no-no.
What are user interface expectations on Mac OS X?
At the moment, there are three different ways for accessing the graphics /
input stuff: Windows native, unix native and SDL.
So essentially, all three would have to be maintained.
It's planned to remove the windows specific stuff, too and have it go over
SDL.
--
Thilo Schulz
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