PPC Team Arena lockups
ewe2
ewetoo at gmail.com
Sat May 20 01:17:26 EDT 2006
On 5/20/06, ewe2 <ewetoo at gmail.com> wrote:
> I've been trying out Team Arena on my ibook G4, and singleplayer mode
> is locking up with the message:
>
> ignoring pre map_restart / outdated client message
>
> it appears to be the result of an overflow somewhere as movement
> during the warmup phase or keypresses between levels will set this
> off. Sorry that I can't give you more detail than that!
OK, I've had an actual crash with some feedback, looks like an openal bug:
Quake3's own error is ERROR: while buffering data for music stream -
Invalid operation.
Date/Time: 2006-05-20 14:56:09.168 +1000
OS Version: 10.4.6 (Build 8I127)
Report Version: 4
Command: ioquake3.ppc
Path: /Applications/ioquake3.app/Contents/MacOS/ioquake3.ppc
Parent: sh [951]
Version: 1.3.3 (1.3.3)
PID: 952
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000
Thread 0 Crashed:
0 com.idsoftware.Quake3 0x00048834 S_CodecReadStream + 0
(snd_codec.c:178)
1 com.idsoftware.Quake3 0x0004b428 S_AL_Update + 1360 (snd_openal.c:1499)
2 com.idsoftware.Quake3 0x00015c5c CL_Frame + 1328 (cl_main.c:2115)
3 com.idsoftware.Quake3 0x0002ffe4 Com_Frame + 984 (common.c:2813)
4 com.idsoftware.Quake3 0x000efcb4 SDL_main + 424 (unix_main.c:1452)
5 com.idsoftware.Quake3 0x00107fb8 -[SDLMain
applicationDidFinishLaunching:] + 68 (SDLMain.m:229)
6 com.apple.Foundation 0x92931ad8 _nsnote_callback + 180
7 com.apple.CoreFoundation 0x908034c4 __CFXNotificationPost + 368
8 com.apple.CoreFoundation 0x907fb5a0 _CFXNotificationPostNotification + 684
9 com.apple.Foundation 0x9291bee0 -[NSNotificationCenter
postNotificationName:object:userInfo:] + 92
10 com.apple.AppKit 0x936dd5b8 -[NSApplication
_postDidFinishNotification] + 112
11 com.apple.AppKit 0x936dd4a4 -[NSApplication
_sendFinishLaunchingNotification] + 92
12 com.apple.AppKit 0x936dcfec
-[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
13 com.apple.AppKit 0x936dcb94
-[NSApplication(NSAppleEventHandling)
_handleCoreEvent:withReplyEvent:] + 92
14 com.apple.Foundation 0x92932ae4 -[NSAppleEventManager
dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
15 com.apple.Foundation 0x92932944
_NSAppleEventManagerGenericHandler + 92
16 com.apple.AE 0x914f2960 aeDispatchAppleEvent(AEDesc
const*, AEDesc*, unsigned long, unsigned char*) + 208
17 com.apple.AE 0x914f27fc
dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
18 com.apple.AE 0x914f2654 aeProcessAppleEvent + 284
19 com.apple.HIToolbox 0x931db0e0 AEProcessAppleEvent + 60
20 com.apple.AppKit 0x936db2dc _DPSNextEvent + 856
21 com.apple.AppKit 0x936dadc8 -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
22 com.apple.AppKit 0x936d730c -[NSApplication run] + 472
23 com.idsoftware.Quake3 0x00107f40 CustomApplicationMain + 296
(SDLMain.m:206)
24 com.idsoftware.Quake3 0x00108204 main + 276 (SDLMain.m:308)
25 com.idsoftware.Quake3 0x00002564 _start + 340 (crt.c:272)
26 com.idsoftware.Quake3 0x0000240c start + 60
Thread 1:
0 libSystem.B.dylib 0x9000b0a8 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000affc mach_msg + 60
2 com.apple.CoreFoundation 0x907dc114 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907dba18 CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9144a83c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x9144a5dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002ba68 _pthread_body + 96
Thread 2:
0 libSystem.B.dylib 0x90054fc8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071648
pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x9145b970 CAGuard::WaitFor(unsigned
long long) + 204
3 com.apple.audio.CoreAudio 0x9145b880 CAGuard::WaitUntil(unsigned
long long) + 304
4 com.apple.audio.CoreAudio 0x91459ac4 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x9145975c
HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x9144a5dc CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002ba68 _pthread_body + 96
Thread 0 crashed with PPC Thread State 64:
srr0: 0x0000000000048834 srr1: 0x000000000200f930
vrsave: 0x0000000000000000
cr: 0x44004424 xer: 0x0000000020000004 lr:
0x000000000004ac18 ctr: 0x0000000000000001
r0: 0x000000000004b428 r1: 0x00000000bfffd0e0 r2:
0x0000000044004424 r3: 0x0000000000000000
r4: 0x0000000000001000 r5: 0x0000000000593efc r6:
0x00000000ffffffff r7: 0x0000000000000050
r8: 0x0000000000000000 r9: 0x00000000a0006620 r10:
0x0000000000000004 r11: 0x0000000044004422
r12: 0x000000009000660c r13: 0x000000000058aea0 r14:
0x0000000000120000 r15: 0x0000000000900000
r16: 0x0000000000900000 r17: 0x0000000000900000 r18:
0x00000000ffffffff r19: 0x00000000008f8e6c
r20: 0x000000000058aea0 r21: 0x0000000000530000 r22:
0x0000000000000000 r23: 0x000000000058a3ec
r24: 0x000000000058a90c r25: 0x0000000000000060 r26:
0x000000000058a904 r27: 0x0000000000590000
r28: 0x0000000000000000 r29: 0x0000000000590000 r30:
0x0000000000593efc r31: 0x00000000bfffd190
--
Emacs is an alright OS, but it lacks a decent editor.
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