[quake3] Intel Mac Services

Mike Davis only_mortal at mac.com
Wed May 17 16:48:21 EDT 2006


Reduce the audio quality from inside the game. i had an OpenAL crash  
which I worked around.

On 17 May 2006, at 21:48, Tony J. White wrote:

> On Wed, May 17, 2006 at 01:32:29PM -0600, Scott Harper wrote:
>> Cool, that worked very well! ^_^  (Guess it's nothing to be TOO  
>> happy about,
>> but y'know the first time you do something the "real" way... it  
>> feels prett
>> good. ^^;;)
>>
>> Anyway, the windowed mode worked just fine, and I got a nice trace  
>> as so (with
>> a little of the stuff before, 'cause some of it looked useful).
>>
>> That OALSource::ACComplexInputDataProc() makes me think it's some  
>> sort of audio
>> issue?  Which makes sense, because the audio always (I noticed  
>> today) died just
>> moments before the crash...
>
>
> Yes, it appears to be a bug in the OpenAL framework that shipped in  
> 10.4.6.
> Possibly just the Intel version?  I don't seem to run into this on  
> my PPC.
>
> http://opensource.creative.com/pipermail/openal-devel/2006-April/ 
> 004250.html
>
> According to that post it is fixed in the OpenAL CVS.
>
> -Tony




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