[quake3] Crash Error output

Scott Harper orcein at gmail.com
Tue May 16 20:45:17 EDT 2006


On May 16, 2006, at 6:15 PM, Shane Isley wrote:

> Hi Scott,
>
> You may want to add `+set developer 1` to your command line. A poor  
> mans debugger, in that it prints a little more information for you.
>
> Regards,
> Shane

Cool...  here's the complete output.  Still not sure what's wrong,  
though.  I don't think it's the restarting OpenAL music thing...

Anyway, if there's somewhere in the code I should start looking based  
on this, please let me know.

--Scott

ioQ3 1.34-rc1 macosx-i386 May 16 2006
----- FS_Startup -----
Current search path:
/Users/scott/Library/Application Support/Quake3/baseq3
./baseq3/pak8.pk3 (9 files)
./baseq3/pak7.pk3 (4 files)
./baseq3/pak6.pk3 (64 files)
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak3.pk3 (4 files)
./baseq3/pak2.pk3 (148 files)
./baseq3/pak1.pk3 (26 files)
./baseq3/pak0.pk3 (3539 files)
./baseq3/mapmedia.pk3 (167 files)
./baseq3/curry.pk3 (4 files)
./baseq3/common-spog.pk3 (29 files)
./baseq3

----------------------
4273 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
Warning: cvar "r_inGameVideo" given initial values: "0" and "1"

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 6: 1024 768
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: ATI Radeon X1600 OpenGL Engine
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon X1600 OpenGL Engine
GL_VERSION: 1.5 ATI-1.4.26
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program  
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects  
GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint  
GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord  
GL_APPLE_client_storage GL_APPLE_specular_vector  
GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence  
GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators  
GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection  
GL_NV_light_max_exponent GL_IBM_rasterpos_clip  
GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging  
GL_ARB_point_parameters GL_ARB_texture_env_crossbar  
GL_ARB_texture_border_clamp GL_ARB_multitexture  
GL_ARB_texture_env_add GL_ARB_texture_cube_map  
GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine  
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat  
GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient  
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_occlusion_query  
GL_ARB_point_sprite GL_ARB_vertex_buffer_object  
GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array  
GL_EXT_framebuffer_object GL_EXT_texture_rectangle  
GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color  
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias  
GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap  
GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color  
GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs  
GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1  
GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp  
GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range  
GL_APPLE_float_pixels GL_ATI_texture_float GL_APPLE_pixel_buffer  
GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once  
GL_ATI_text_fragment_shader GL_ATI_blend_equation_separate  
GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3  
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc  
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/terrademoQ3.shader'
Can't find gfx/misc/flare.tga
Can't find gfx/misc/sun.tga
----- finished R_Init -----
Can't find gfx/misc/console02.tga
------ Initializing Sound ------
Allocated 96 sources.
OpenAL info:
   Vendor:     Any
   Version:    OpenAL 1.2
   Renderer:   Software
   Extensions:
Sound intialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
Can't find vm/ui.map
Couldn't load symbol file: vm/ui.map
ui loaded in 2348480 bytes on the hunk
35 arenas parsed
32 bots parsed
Can't find textures/sfx/logo512.tga
Can't find gfx/colors/black.tga
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
NET_GetLocalAddress: Querying for network interfaces
IP: 192.168.1.103 (en0)
NET_GetLocalAddress: DONE querying for network interfaces
Started tty console (use +set ttycon 0 to disable)
writing to: /Users/scott/Library/Application Support/Quake3/baseq3/q3key
CL_PlayCinematic_f
SCR_PlayCinematic( idlogo.RoQ )
trFMV::play(), playing idlogo.RoQ
trFMV::stop(), closing video/idlogo.RoQ
finished cinematic
Can't find models/mapobjects/banner/banner5_2.md3
Can't find models/mapobjects/banner/banner5_1.md3
Can't find textures/sfx/firegorre2.tga
Can't find textures/sfx/bolts.tga
Can't find menu/art/unknownmap.tga
Can't find levelshots/q3dm1.tga
Can't find levelshots/q3dm2.tga
Can't find levelshots/q3dm3.tga
Can't find levelshots/q3tourney1.tga
------ Server Initialization ------
Server: q3tourney1
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/Users/scott/Library/Application Support/Quake3/baseq3
./baseq3/pak8.pk3 (9 files)
./baseq3/pak7.pk3 (4 files)
./baseq3/pak6.pk3 (64 files)
./baseq3/pak5.pk3 (7 files)
./baseq3/pak4.pk3 (272 files)
./baseq3/pak3.pk3 (4 files)
./baseq3/pak2.pk3 (148 files)
./baseq3/pak1.pk3 (26 files)
./baseq3/pak0.pk3 (3539 files)
./baseq3/mapmedia.pk3 (167 files)
./baseq3/curry.pk3 (4 files)
./baseq3/common-spog.pk3 (29 files)
./baseq3

----------------------
8546 files in pk3 files
CM_LoadMap( maps/q3tourney1.bsp, 0 )
WARNING: CM_AddFacetBevels... invalid bevel
WARNING: CM_AddFacetBevels... invalid bevel
Loading vm file vm/qagame.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
Can't find vm/qagame.map
Couldn't load symbol file: vm/qagame.map
qagame loaded in 4431200 bytes on the hunk
------- Game Initialization -------
gamename: baseq3
gamedate: Sep 30 2002
Not logging to disk.
Gametype changed, clearing session data.
1 teams with 2 entities
12 items registered
-----------------------------------
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/q3tourney1.aas
loaded maps/q3tourney1.aas
found 18 level items
-------------------------------------
32 bots parsed
35 arenas parsed
Can't find maps/q3tourney1.rcd
AAS initialized.
-----------------------------------
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/sarge_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/sarge_c.c
loaded bots/sarge_i.c
loaded bots/sarge_w.c
loaded sarge from bots/sarge_t.c
SV packet loopback : connect
SVC_DirectConnect ()
Going from CS_FREE to CS_CONNECTED for Scott Evil
draw screen without UI loaded
writing to: /Users/scott/Library/Application Support/Quake3/baseq3/q3key
CL packet loopback: connectResponse
draw screen without UI loaded
Scott Evil : dropped gamestate, resending
SV_SendClientGameState() for Scott Evil
Going from CS_CONNECTED to CS_PRIMED for Scott Evil
draw screen without UI loaded
draw screen without UI loaded
draw screen without UI loaded
Connected to a pure server.
RE_Shutdown( 0 )
----- R_Init -----
Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
Warning: cvar "r_inGameVideo" given initial values: "0" and "1"
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon X1600 OpenGL Engine
GL_VERSION: 1.5 ATI-1.4.26
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program  
GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects  
GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint  
GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord  
GL_APPLE_client_storage GL_APPLE_specular_vector  
GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence  
GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators  
GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection  
GL_NV_light_max_exponent GL_IBM_rasterpos_clip  
GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging  
GL_ARB_point_parameters GL_ARB_texture_env_crossbar  
GL_ARB_texture_border_clamp GL_ARB_multitexture  
GL_ARB_texture_env_add GL_ARB_texture_cube_map  
GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine  
GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat  
GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient  
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_occlusion_query  
GL_ARB_compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
Can't find gfx/misc/flare.tga
Can't find gfx/misc/sun.tga
----- finished R_Init -----
Can't find gfx/misc/console02.tga
Loading vm file vm/ui.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
Can't find vm/ui.map
Couldn't load symbol file: vm/ui.map
ui loaded in 2348480 bytes on the hunk
35 arenas parsed
32 bots parsed
Can't find textures/sfx/logo512.tga
Can't find gfx/colors/black.tga
Loading vm file vm/cgame.qvm...
Architecture doesn't have a bytecode compiler, using interpreter
Can't find vm/cgame.map
Couldn't load symbol file: vm/cgame.map
cgame loaded in 5773216 bytes on the hunk
Warning: cvar "team_model" given initial values: "james" and "sarge"
Warning: cvar "team_headmodel" given initial values: "*james" and  
"sarge"
Can't find levelshots/q3tourney1.tga
Can't find textures/sfx/detail.tga
CM_LoadMap( maps/q3tourney1.bsp, 1 )
Can't find textures/gothic_block/blocks18b.tga
Can't find textures/base_wall/bluemetal2.tga
Can't find textures/gothic_trim/metalsupsolid.tga
Can't find textures/base_trim/dirty_pewter.tga
Can't find textures/base_wall/greenmet2b.tga
Can't find textures/gothic_trim/km_arena1tower4_a.tga
Can't find textures/gothic_block/blocks11b.tga
Can't find textures/gothic_trim/metalsupport4c.tga
Can't find textures/gothic_door/archxiandm1dblack.tga
Can't find textures/gothic_door/xian_tourneyarch_inside2.tga
Can't find textures/gothic_door/archxiandm1b.tga
Can't find textures/gothic_block/blocks18c.tga
Can't find textures/gothic_trim/pitted_rust.tga
Can't find textures/gothic_trim/metalsupport4.tga
Can't find textures/gothic_trim/metalsupport4d.tga
Can't find textures/gothic_trim/border11.tga
Can't find textures/sfx/tesla1.tga
Can't find textures/sfx/electricslime.tga
Can't find textures/sfx/hologirl.tga
Can't find textures/gothic_cath/smalldoor_xiandm9a.tga
Can't find textures/gothic_cath/smalldoor_xiandm9i.tga
Can't find textures/base_trim/spiderbit3.tga
Can't find env/xnight2_rt.tga
Can't find env/xnight2_bk.tga
Can't find env/xnight2_lf.tga
Can't find env/xnight2_ft.tga
Can't find env/xnight2_up.tga
Can't find env/xnight2_dn.tga
Can't find textures/sfx/demonltblackfinal.tga
Can't find textures/sfx/demonltblackfinal_glow2.tga
Can't find textures/base_light/ceil1_39.tga
Can't find textures/base_light/ceil1_39.blend.tga
Can't find textures/gothic_light/gothic_light3.tga
Can't find textures/gothic_light/gothic_light2_blend.tga
Can't find textures/gothic_floor/pent_metalbridge06.tga
Can't find textures/gothic_floor/pent_glow.tga
Can't find textures/gothic_ceiling/stucco7top.tga
Can't find textures/gothic_trim/pitted_rust3.tga
Can't find textures/base_light/ceil1_38.tga
Can't find textures/base_light/ceil1_38.blend.tga
Can't find textures/base_floor/metalbridge06.tga
Can't find textures/sfx/jacobs_x.tga
Can't find textures/sfx/beam_1.tga
Can't find models/mapobjects/Bitch/bitch.tga
Can't find models/mapobjects/bitch/orb.tga
Can't find models/mapobjects/bitch/forearm.tga
Can't find models/mapobjects/bitch/forearm01.tga
Can't find models/mapobjects/bitch/forearm02.tga
Can't find models/mapobjects/pitted_rust_ps.tga
Can't find models/mapobjects/flares/electric.tga
Can't find textures/sfx/flame1.tga
Can't find textures/sfx/flame2.tga
Can't find textures/sfx/flame3.tga
Can't find textures/sfx/flame4.tga
Can't find textures/sfx/flame5.tga
Can't find textures/sfx/flame6.tga
Can't find textures/sfx/flame7.tga
Can't find textures/sfx/flame8.tga
Can't find textures/sfx/flameball.tga
Can't find models/mapobjects/gratelamp/gratetorch2.tga
Can't find textures/liquids/lavahell.tga
stitched 0 LoD cracks
...loaded 1952 faces, 343 meshes, 45 trisurfs, 39 flares
Can't find sprites/plasmaa.tga
Can't find gfx/2d/lag.tga
Can't find gfx/2d/net.tga
Can't find gfx/misc/tracer2.tga
Can't find gfx/2d/backtile.tga
Can't find textures/effects/quadmap2.tga
Can't find textures/effects/envmapgold2.tga
Can't find textures/effects/invismap.tga
Can't find textures/effects/regenmap2.tga
Can't find textures/sfx/specular.tga
Can't find models/powerups/armor/energy_yel3.tga
Can't find models/weapons2/shells/m_shell_2.md3
Can't find models/weapons2/shells/M_shell.tga
Can't find models/weapons2/shells/s_shell_2.md3
Can't find models/weapons2/shells/s_shell_1.md3
Can't find models/weapons2/shells/s_shell.tga
Can't find models/gibs/abdomen_2.md3
Can't find models/gibs/abdomen_1.md3
Can't find models/gibs/gibs.tga
Can't find models/gibs/arm_2.md3
Can't find models/gibs/arm_1.md3
Can't find models/gibs/chest_2.md3
Can't find models/gibs/chest_1.md3
Can't find models/gibs/fist_2.md3
Can't find models/gibs/fist_1.md3
Can't find models/gibs/foot_2.md3
Can't find models/gibs/foot_1.md3
Can't find models/gibs/forearm_2.md3
Can't find models/gibs/forearm_1.md3
Can't find models/gibs/intestine_2.md3
Can't find models/gibs/intestine_1.md3
Can't find models/gibs/leg_2.md3
Can't find models/gibs/leg_1.md3
Can't find models/gibs/skull_2.md3
Can't find models/gibs/skull_1.md3
Can't find models/gibs/brain_2.md3
Can't find models/gibs/brain_1.md3
Can't find models/weaphits/bullet_2.md3
Can't find models/weaphits/bullet_1.md3
Can't find models/weaphits/bullet1.tga
Can't find models/weaphits/bullet2.tga
Can't find models/weaphits/bullet3.tga
Can't find models/weaphits/ring02_2.md3
Can't find models/weaphits/ring02_1.md3
Can't find models/weaphits/boom01_2.md3
Can't find models/weaphits/boom01_1.md3
Can't find models/weaphits/newexplo1.tga
Can't find models/misc/telep_2.md3
Can't find models/misc/telep_1.md3
Can't find gfx/misc/teleportEffect2.tga
Can't find models/powerups/shield/shield_2.md3
Can't find models/powerups/shield/shield_1.md3
Can't find models/powerups/shield/shield.md3
Can't find models/powerups/health/medium_cross_2.md3
Can't find models/powerups/health/medium_cross_1.md3
Can't find textures/effects/envmapyel.tga
Can't find textures/effects/tinfx2b.tga
Can't find models/powerups/health/large_cross_2.md3
Can't find models/powerups/health/large_cross_1.md3
Can't find textures/effects/envmapgold.tga
Can't find textures/sfx/kenelectric.tga
Can't find models/weapons2/gauntlet/gauntlet_2.md3
Can't find models/weapons2/gauntlet/gauntlet_1.md3
Can't find models/weapons2/gauntlet/gauntlet1.tga
Can't find models/weapons2/gauntlet/gauntlet_flash_2.md3
Can't find models/weapons2/gauntlet/gauntlet_flash_1.md3
Can't find models/weapons2/gauntlet/gauntlet3.tga
Can't find models/weapons2/gauntlet/gauntlet4.tga
Can't find models/weapons2/gauntlet/gauntlet_barrel_2.md3
Can't find models/weapons2/gauntlet/gauntlet_barrel_1.md3
Can't find models/weapons2/gauntlet/gauntlet_hand_2.md3
Can't find models/weapons2/gauntlet/gauntlet_hand_1.md3
Can't find models/weapons2/shotgun/shotgun.tga
Can't find models/weapons2/shotgun/shotgun_laser.tga
Can't find models/powerups/ammo/shotgunam_2.md3
Can't find models/powerups/ammo/shotammo2.tga
Can't find textures/effects/tinfx2c.tga
Can't find models/weapons2/shotgun/shotgun_flash_2.md3
Can't find models/weapons2/shotgun/shotgun_flash_1.md3
Can't find models/weapons2/shotgun/f_shotgun.tga
Can't find models/weapons2/shotgun/shotgun_barrel_2.md3
Can't find models/weapons2/shotgun/shotgun_barrel_1.md3
Can't find models/weapons2/shotgun/shotgun_barrel.md3
Can't find models/weapons2/shotgun/shotgun_hand_2.md3
Can't find models/weapons2/shotgun/shotgun_hand_1.md3
Can't find models/weapons2/machinegun/machinegun.tga
Can't find models/powerups/ammo/machinegunam_2.md3
Can't find textures/effects/tinfx2d.tga
Can't find models/weapons2/machinegun/machinegun_flash_2.md3
Can't find models/weapons2/machinegun/machinegun_flash_1.md3
Can't find models/weapons2/machinegun/f_machinegun.tga
Can't find models/weapons2/machinegun/machinegun_hand_2.md3
Can't find models/weapons2/machinegun/machinegun_hand_1.md3
^1WARNING: reused image gfx/colors/black.tga with mixed mipmap parm
^1WARNING: reused image gfx/colors/black.tga with mixed allowPicmip parm
^1WARNING: reused image gfx/colors/black.tga with mixed mipmap parm
^1WARNING: reused image gfx/colors/black.tga with mixed allowPicmip parm
^1WARNING: reused image gfx/colors/black.tga with mixed mipmap parm
^1WARNING: reused image gfx/colors/black.tga with mixed allowPicmip parm
Can't find models/weapons2/rocketl/rocketl.TGA
Can't find models/weapons2/rocketl/rocketl2.tga
Can't find models/powerups/ammo/rocketam_2.md3
Can't find models/powerups/ammo/rockammo2.tga
Can't find models/weapons2/rocketl/rocketl_flash_2.md3
Can't find models/weapons2/rocketl/rocketl_flash_1.md3
Can't find models/weapons2/rocketl/f_rocketl.tga
Can't find models/weapons2/rocketl/rocketl_barrel_2.md3
Can't find models/weapons2/rocketl/rocketl_barrel_1.md3
Can't find models/weapons2/rocketl/rocketl_barrel.md3
Can't find models/weapons2/rocketl/rocketl_hand_2.md3
Can't find models/weapons2/rocketl/rocketl_hand_1.md3
Can't find models/ammo/rocket/rocket_2.md3
Can't find models/ammo/rocket/rocket_1.md3
Can't find models/ammo/rocket/rockfls1.tga
Can't find models/ammo/rocket/rockfls2.tga
Can't find models/ammo/rocket/rockflar.tga
Can't find models/ammo/rocket/rocket.tga
Can't find models/ammo/rocket/rocketfn.tga
Can't find models/weaphits/rlboom/rlboom_1.tga
Can't find models/weaphits/rlboom/rlboom_2.tga
Can't find models/weaphits/rlboom/rlboom_3.tga
Can't find models/weaphits/rlboom/rlboom_4.tga
Can't find models/weaphits/rlboom/rlboom_5.tga
Can't find models/weaphits/rlboom/rlboom_6.tga
Can't find models/weaphits/rlboom/rlboom_7.tga
Can't find models/weaphits/rlboom/rlboom_8.tga
^1WARNING: reused image gfx/colors/black.tga with mixed mipmap parm
^1WARNING: reused image gfx/colors/black.tga with mixed allowPicmip parm
Can't find models/powerups/instant/quad_2.md3
Can't find textures/effects/envmapblue.tga
Can't find models/powerups/instant/quad_ring_2.md3
Can't find models/powerups/instant/regen_2.md3
Can't find textures/effects/envmapred.tga
Can't find models/powerups/instant/regen_ring_2.md3
Can't find gfx/damage/bullet_mrk.tga
Can't find gfx/damage/burn_med_mrk.tga
Can't find gfx/damage/hole_lg_mrk.tga
Can't find sprites/splash.tga
Can't find models/mapobjects/podium/podium4_2.md3
Can't find models/mapobjects/podium/podium4_1.md3
Can't find models/mapobjects/podium/podskullfx.tga
Can't find models/mapobjects/podium/podiumfx1.tga
Can't find models/mapobjects/podium/podiumfx1b.tga
Can't find sprites/explode1/fs2-0000.tga
Can't find sprites/explode1/fs2-0001.tga
Can't find sprites/explode1/fs2-0002.tga
Can't find sprites/explode1/fs2-0003.tga
Can't find sprites/explode1/fs2-0004.tga
Can't find sprites/explode1/fs2-0005.tga
Can't find sprites/explode1/fs2-0006.tga
Can't find sprites/explode1/fs2-0007.tga
Can't find sprites/explode1/fs2-0008.tga
Can't find sprites/explode1/fs2-0009.tga
Can't find sprites/explode1/fs2-0010.tga
Can't find sprites/explode1/fs2-0011.tga
Can't find sprites/explode1/fs2-0012.tga
Can't find sprites/explode1/fs2-0013.tga
Can't find sprites/explode1/fs2-0014.tga
Can't find sprites/explode1/fs2-0015.tga
Can't find sprites/explode1/fs2-0016.tga
Can't find sprites/explode1/fs2-0017.tga
Can't find sprites/explode1/fs2-0018.tga
Can't find sprites/explode1/fs2-0019.tga
Can't find sprites/explode1/fs2-0020.tga
Can't find sprites/explode1/fs2-0021.tga
Can't find sprites/explode1/fs2-0022.tga
Can't find sound/player/announce/Scott Evil.wav
^1ERROR: Could not open "sound/player/announce/Scott Evil.wav"
^3WARNING: Using default sound for sound/player/announce/Scott Evil.wav
Can't find textures/sfx/bolts.tga
CL_InitCGame:  1.37 seconds
436 msec to draw all images
Com_TouchMemory: 0 msec
clientCommand: Scott Evil : 1 : cp 14528 -779038571 -779038571 @  
-779038571 1579909281 -1604520113 -85513598 1205013702 -776517292
^3Restarted OpenAL music
writing to: /Users/scott/Library/Application Support/Quake3/baseq3/q3key
clientCommand: Scott Evil : 2 : userinfo "\name\Scott Evil\rate\3000 
\snaps\20\model\klesk/flisk\headmodel\klesk/flisk\team_model\klesk/ 
flisk\team_headmodel\klesk/flisk\color1\2\color2\5\handicap\100\sex 
\male\cl_anonymous\0\cg_predictItems\1\cg_scorePlums\1 
\cg_smoothClients\0\g_gametype\2\teamtask\0\cl_guid 
\A01DBE761108BD843979DB550B216E43\teamoverlay\1"
Going from CS_PRIMED to CS_ACTIVE for Scott Evil
serverCommand: 1 : print "Scott Evil^7 entered the game
"
Scott Evil^7 entered the game
serverCommand: 2 : print "Sarge^7 entered the game
"
Sarge^7 entered the game
Received signal 10, exiting...
----- CL_Shutdown -----
clientCommand: Scott Evil : 3 : disconnect
Going to CS_ZOMBIE for Scott Evil
RE_Shutdown( 1 )
DOUBLE SIGNAL FAULT: Received signal 10, exiting...



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